Game Development Community

how to fake 2D in TGE

by Christopher Figueroa · in Torque Game Engine · 10/26/2009 (8:00 pm) · 9 replies

I am trying to export a character so its sideways, because i'm making a side-scrolling game. When I put the Cam to the side of the character it just puts the camera way to the side of the character. How can I make this work? What do I do in 3ds max to make this work? Is there some scripting I need to do?

#1
10/26/2009 (10:56 pm)
There are ways to fake isometric games, which are 2d games that give a 3d appearance, so it looks pretty good anyways. Faking 2d though, is gonna take some work. Give us a little more on what you're trying to accomplish. 2d as in super mario or zelda?
#2
10/27/2009 (10:07 am)
A super mario is what I'm trying to make in TGE. I don't know how to export my character to make it look like that. Any ideas?

Its more like the game Trine. Look it up on youtube. That style of 2D in a 3D environment. Sorry if I'm not giving you enough information I'm new when it comes to making this type of game but I'm not new to TGE at all.
#3
10/27/2009 (10:58 am)
There's no special way to export to get this kind of effect. This is something you'll need to script out. A 2D game is just the camera locked into one view with movement locked to only two axes.
#4
10/27/2009 (11:01 am)
There's an advanced camera resource here. Looks like the "third person track mode" could do what you want - it mounts the camera at your model's "cam" node (just like always) but instead of looking in the direction the player is facing, you can assign a "target" object that the camera will look at.
#5
10/27/2009 (12:06 pm)
yea, you're gonna have to remove movement from either the x or y axis.
#6
10/27/2009 (12:13 pm)
Yeah I was just thinking there would be an easy way to change the camera rather then how that resource Sherman provided. I figured I would remove x and y axis movement. Is there an easier way to do it?
#7
10/27/2009 (12:42 pm)
Well...the *easiest* way is to use TGB ;)
(It was based on TGE, after all!)

Or are you talking about exporting from the 3D modelling program?
#8
10/27/2009 (12:45 pm)
Yes using TGB would be the easiest way but what fun is that! :P I just want to try and create a "Trine" type of game in TGE. If you don't know what that game is. Look it up!
#9
10/27/2009 (2:01 pm)
try this:

1. in 3dmax move the node cam to the side and face the model, then in game use third person.

2. use an isometric camera and adjust the offset, check my resources.