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Are Components usable?

by Manoel Neto · in Torque 3D Professional · 10/26/2009 (6:06 pm) · 1 replies

Looking at the T3D updates, I noticed a few updates to the component system. Glancing at the source code, it seems that at the very least they can be used to dynamically add the component's methods to the host object, which is a very interesting feature. I assume they can also be used to override the host's methods, acting like a per-object package. But are they working? Seems I'd need to subclass from SimComponent in order to use the features.

#1
10/26/2009 (7:23 pm)
That implementation of "components" is one of many intermediate steps towards the full implementation that we still have in R&D. It is a very early implementation and is unsupported and likely incompatible with what we will ship as "components" in the future.

Feel free to play with it though =)