Bullet 2.75 library use?
by Ronald J Nelson · in Game Mechanics Kit · 10/25/2009 (1:48 pm) · 4 replies
I have been trying to use the Bullet 2.75 library due to several fixes and imporvements it has over 2.74. Has anyone managed to get it to work with the GMK yet? I keep getting a crash in the updateConstants function for softbodies. I see that the GMK had one instance of that call commented out, but that doesn't help in 2.75.
#4
10/27/2009 (8:39 am)
Well considering my problems are with the softbody code and that there are significant differences with the T3D and TGEA versions of the softbody code, the problem must be there.
Torque Owner Kerry Enfinger
Altered Reality Software