Version Confusion
by Brian Krabach · in Torque X 2D · 10/24/2009 (6:00 pm) · 3 replies
I am using the Creator Club edition of Torque X 3.0 that is listed in my "My Products" page. In the version that I just downloaded today, it installs GarageGames.TorqueX.Framework version 3.1.0.0 and GarageGames.TorqueX.Framework.2D version 3.1.0.0 and yet the GarageGames.TorqueX.Framework.3D is still version 3.0.0.0.
To add to the complication, the starter kits that are installed are for XNA Game Studio version 3.0, so it will not work with the 3.1.0.0 assemblies. If you try it anyways, it complains that it needs the 3.1.0.0 assemblies for Microsoft.XNA.Framework and Microsoft.XNA.Framework.Game. If you have XNA Game Studio version 3.1 and you remove and re-add these references pointing to their 3.1 versions, then the game will compile but then immediately quite right before the display is created (if you step into the debug, you can see that it executes code right up until that point).
Everything had been working for me on this computer prior to this installation. Previously, I had started with Torque X 2.0 with Game Studio 2.0 and work through upgrading over time, so I had the various versions of the referenced assemblies and was able to get everything to work. Unfortunately, I had to make a clean OS installation and now run into this.
Any suggestions or is there a way to obtain the correct versions (Starter kits & framework assemblies that match)?
Thanks,
Brian
To add to the complication, the starter kits that are installed are for XNA Game Studio version 3.0, so it will not work with the 3.1.0.0 assemblies. If you try it anyways, it complains that it needs the 3.1.0.0 assemblies for Microsoft.XNA.Framework and Microsoft.XNA.Framework.Game. If you have XNA Game Studio version 3.1 and you remove and re-add these references pointing to their 3.1 versions, then the game will compile but then immediately quite right before the display is created (if you step into the debug, you can see that it executes code right up until that point).
Everything had been working for me on this computer prior to this installation. Previously, I had started with Torque X 2.0 with Game Studio 2.0 and work through upgrading over time, so I had the various versions of the referenced assemblies and was able to get everything to work. Unfortunately, I had to make a clean OS installation and now run into this.
Any suggestions or is there a way to obtain the correct versions (Starter kits & framework assemblies that match)?
Thanks,
Brian
#2
10/26/2009 (3:42 pm)
If you look at the XNA forums you will see that no one seems to be able to get any answers, The MVP's have looked into this and still no idea why the latest TX for CC is not available. I really wish I could help as well.
#3
10/28/2009 (8:49 pm)
I was able to retrieve the 3.0.0.0 assemblies from a backup and am back up and running with that. I'll still be looking forward towards the 3.1+ CC release, though.
Torque Owner Randy Lutcavich
www.garagegames.com/community/forums/viewthread/101063
If that post doesn't help you maybe some of my other posts around that time or maybe even someone else on the forums. I know you are not alone in your 3.1 troubles.
At the very least you can always wait for the next GG update. That'll probably fix your problem.
Good luck, sorry I couldn't be more help.