Active AI
by Randy Hearn - Magnum · in Game Mechanics Kit · 10/23/2009 (1:16 am) · 5 replies
Got GMK installed in T3D and playing around. Having looked much into the code yet, but I created a new emptyroom.mis simply by hitting F11 placing one elfbot in and savings.
I call the game up hit F11 and go into the editor. The Elfbot is active in the editor and shooting me.
If I get killed while in the editor.. Of course the menu asks if I want to restart and I hit yes, it takes me back into the level and all of my objects are visible, but the Elfbot AI is no longer there.
I call the game up hit F11 and go into the editor. The Elfbot is active in the editor and shooting me.
If I get killed while in the editor.. Of course the menu asks if I want to restart and I hit yes, it takes me back into the level and all of my objects are visible, but the Elfbot AI is no longer there.
About the author
Technical Product Designer (Mechanical Design) for Boeing for over 25 years working with CAD and PLM systems. I have a Associates Degree in Business and a partial B.S. in Game and Simulation, just couldn't see paying the costs for some of the classes.
#2
Do you use T3D?
Have you check mission file (*.mis), are there code for AIBot creation?
10/26/2009 (11:58 am)
Hi RandyDo you use T3D?
Have you check mission file (*.mis), are there code for AIBot creation?
#3
I re-installed using T3D 1.0.1 and it seems now the only problem is the AIbots are there. They are just active and shooting when I load the level.
Since reloading, I have not experienced them disappearing:)
10/26/2009 (6:34 pm)
Yuri. yes. T3D 1.0.1 and GMK 1.2.5I re-installed using T3D 1.0.1 and it seems now the only problem is the AIbots are there. They are just active and shooting when I load the level.
Since reloading, I have not experienced them disappearing:)
new AIBot(SpaceOrcBot01) {
dataBlock = "SpaceOrcBotData";
position = "3.51149 -21.1068 0.0190491";
rotation = "1 0 0 0";
scale = "1 1 1";
canSaveDynamicFields = "1";
Enabled = "1";
attackingWithWeapon = "1";
blockMovement = "false";
category = "AI";
damagePos = "3.80252 -21.0208 0.244073";
editorIcon = "tools/LogickingEditor/images/AI";
guardCloseDist = "3";
guardFarDist = "5";
Health = "100";
invBlasterAmmo = "3000";
Item = "HealthPatch";
oppositeTeam = "players";
ourTeam = "bots";
perceptionEnabled = "1";
readyToAttack = "0";
shootingStarted = "0";
templateName = "SpaceOrcBot";
viewDist = "40";
};
#4
I was having similar problem with adding AIBots to level in T3D 1.0.1. and GMK 1.2.5 Would save level & restart (under GMK "save & restart" tab). If during play the AIBots were killed & I restarted game, no AIBots were there.
Checked mission file & AIBots were not found in the file, as if they were deleted.
Only way I could make it work was, when I restarted, I had to get completely out of the game...& restart from scratch...then no problem.
If during game play I would kill one AIBot & then, under GMK "replay level"...the AIBot that I killed previously would not be there.
10/28/2009 (11:51 pm)
@RandyI was having similar problem with adding AIBots to level in T3D 1.0.1. and GMK 1.2.5 Would save level & restart (under GMK "save & restart" tab). If during play the AIBots were killed & I restarted game, no AIBots were there.
Checked mission file & AIBots were not found in the file, as if they were deleted.
Only way I could make it work was, when I restarted, I had to get completely out of the game...& restart from scratch...then no problem.
If during game play I would kill one AIBot & then, under GMK "replay level"...the AIBot that I killed previously would not be there.
#5
I think it may be related to the same issue in this post...
www.garagegames.com/community/forums/viewthread/102269
But yes, if I exit the game and restart. It is there again.
Here is a vid of it.
10/29/2009 (12:03 am)
yes. I am seeing the same thing. If you Alt-C and then select the Bot in the editor, you can look below the terrain and see the Bot falling away:)I think it may be related to the same issue in this post...
www.garagegames.com/community/forums/viewthread/102269
But yes, if I exit the game and restart. It is there again.
Here is a vid of it.
Torque Owner Randy Hearn - Magnum
Default Studio Name
If I need to I can do a video. I haven;t used GMK much only one install in TGEA and did not see this behavior and my last merge in T3D did not see this.