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How to Make collision meshes in the Torque Constructor

by Eloy Aguilar · in Constructor · 10/19/2009 (11:39 pm) · 7 replies

How do you make a collision mesh in the torque constructor (TC)

#1
11/09/2009 (3:48 pm)
I too am interested, and I just got the constructor yesterday - if someone can please help out with at least a pointer into the manual?\

Thanks
#2
11/16/2009 (3:25 pm)
Ello!!

Any help on this please?
#3
11/16/2009 (5:05 pm)
Under Properties, select the "object" tab. Under Brush type, select, "Collision". Structural should be the default.
#4
11/19/2009 (5:57 pm)
Thank you very much, Britt.
#5
12/01/2012 (8:31 pm)
This doesn't work for me. I selected everything in the scene (just a room with an opening), selected the "collision" radio button, saved my room as a .map file, then did File->Export as Dif. I can still walk through everything when I pop it into my game.
#6
12/01/2012 (10:53 pm)
So "Collision" or "Structural" isn't working? Exporting as TGEA Dif?(think that's what it was)
#7
01/07/2013 (12:59 pm)
In the Torque 3D World Editor, add your dif file to the world, make sure it is selected and from the file menu click "Export Interiors to COLLADA". Delete your object from the scene. Next, look in your library for the COLLADA version of your object, add it to the scene. In the Inspector Pane find the Collision section and select "Visible Mesh" for both collisionType and decalType and select the allowPlayerStep checkbox.

TADA!