[T3D BUG 1.0] Normal maps disappear when switching full screen - LOGGED
by Nicolas Buquet · in Torque 3D Professional · 10/19/2009 (11:29 am) · 4 replies
On Mac, I start a scene with assets that use normal maps.
If I am in windowed mode and go to fullscreen through the option panel, or I start in fullscreen mode and go to windowed mode through option panel, after the switch, my models no longer use normal maps at all.
If I go back to the starting page and restart my level, the normal maps are gone for good until I restart the application.
It doesn't seem to happen on Windows.
Two errors in the console log :
Nicolas Buquet
www.buquet-net.com/cv/
If I am in windowed mode and go to fullscreen through the option panel, or I start in fullscreen mode and go to windowed mode through option panel, after the switch, my models no longer use normal maps at all.
If I go back to the starting page and restart my level, the normal maps are gone for good until I restart the application.
It doesn't seem to happen on Windows.
Two errors in the console log :
Quote:and
core/scripts/gui/optionsDlg.cs (253): Unknown command onAction.
Quote:My Mac is a MacBook Pro, 2.6 GHz, 4 GB RAM, GeForce 8600M GT 512 MB, Mac OS X 10.5.8, T3D 1.0 and 1.0.1.
--------------
Attempting to set resolution to "1024 768 1 16 60 0"
Accepted Mode:
--Resolution : 1024 768
--Full Screen : Yes
--Bits Per Pixel : 16
--Refresh Rate : 60
--FSAA Level 0
--------------
Program shaders/common/water/gl/waterBasicV.glsl / shaders/common/water/gl/waterBasicP.glsl: WARNING: vertex shader writes varying 'fogPos' which is not active.
WARNING: vertex shader writes varying 'posPreWave' which is not active.
WARNING: vertex shader writes varying 'worldPos' which is not active.
WARNING: vertex shader writes varying 'worldSpaceZ' which is not active.
Program shaders/common/water/gl/waterBasicV.glsl / shaders/common/water/gl/waterBasicP.glsl: WARNING: vertex shader writes varying 'posPreWave' which is not active.
Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl: WARNING: vertex shader writes varying 'pos' which is not active.
Capturing display 42720c0
Nicolas Buquet
www.buquet-net.com/cv/
About the author
Recent Threads
#2
11/04/2009 (8:43 pm)
Do you see this bug under 10.6.1?
#3
I tested in Debug mode, and on the 2 10.6 versions, it gives me more "shader alert" errors.
Also, the framerate is slower on 10.6 :
in 1024x768, window : 63 fps, fullscreen : 25 fps
on 10.5.8 :
in 1024x768, window : 95 fps, fullscreen : 41 fps
Perhaps the LLVM compilation in openGL drivers ?
Nicolas Buquet
www.buquet-net.com/cv/
11/05/2009 (4:41 am)
I just tested this morning on 10.6 and 10.6.1 and it does it too on this versions.I tested in Debug mode, and on the 2 10.6 versions, it gives me more "shader alert" errors.
Also, the framerate is slower on 10.6 :
in 1024x768, window : 63 fps, fullscreen : 25 fps
on 10.5.8 :
in 1024x768, window : 95 fps, fullscreen : 41 fps
Perhaps the LLVM compilation in openGL drivers ?
Nicolas Buquet
www.buquet-net.com/cv/
#4
06/15/2010 (8:25 pm)
Logged: TQA-399
Torque 3D Owner Nicolas Buquet