Game Development Community

Torque 3D 1.0.1 Released

by Matt Fairfax · in Torque 3D Professional · 10/18/2009 (5:29 pm) · 8 replies

Improvements

  • Polished the Documentation and added more to the Scripting section

Fixes

About the author

I am a Game Designer at PopCap who has worked on PvZ Adventures, PvZ2, Peggle Blast, and Bejeweled Skies. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.


#1
10/18/2009 (5:46 pm)
Nice work Matt!
#2
10/18/2009 (5:57 pm)
Awesome Matt and on a Sunday even, that's hardcore :)

#3
10/18/2009 (5:57 pm)
Working day and night all week, eh?
#4
10/18/2009 (6:06 pm)
We have a really dedicated team who pitches in to get stuff done when it needs doing (even on the weekends =)
#5
10/18/2009 (6:10 pm)
Quote:We have a really dedicated team who pitches in to get stuff done when it needs doing (even on the weekends =)
I don't even think the SickHead crew sleep. James is always around when I need him, the guy is crazy.
#6
10/18/2009 (6:14 pm)
Ah, sweet!

[edit]
Ah my old 7 Series' nemesis "AdvancedLightMapping on reload" has been vanguished. He was a worthy opponent!
#7
10/18/2009 (6:48 pm)
I Appreciate the effort to get this out.

Decent list for a point release..I just noticed this & Thank you for it.
Quote: Toolbox now only pops up the tray icon message the first time it is run
#8
10/19/2009 (3:03 am)
My sun flares are back!

I really appreciate all the hard work and effort you all put into the product!