[RESOLVED] Projectile shape render fix
by Ivan Mandzhukov · in Torque 3D Professional · 10/17/2009 (7:20 am) · 3 replies
projectile.cpp
in prepBatchrender(),after
add this:
in prepBatchrender(),after
// Set up our TS render state. TSRenderState rdata; rdata.setSceneState( state );
add this:
LightManager *lm = gClientSceneGraph->getLightManager();
if ( !state->isShadowPass() )
lm->setupLights( this, getWorldSphere() );
Associate Steve Acaster
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