Game Development Community

Torque 3D engine documentation location

by Chris Coppens · in Torque 3D Beginner · 10/17/2009 (4:59 am) · 3 replies

Hi,

As an indie developer, i am looking for a development solution and i came across Torque3D. I am very impressed so far.

I have one question though. Is it possible to view the engine details in the online documentation? When i go to http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/Introduction/Introduction.html and check the Engine section all i see is the SFX subject.
I was also wondering if there is a full C++ engine overview with classes/methods etc?

Thanks in advance!

About the author

Recent Threads


#1
10/17/2009 (7:26 am)
Sadly that is all the engine documentation available at the moment, the documentation for Torque has always been one of its weaker areas and despite various "Torque 3D will launch with the best set of documenation" type of comments it hasn't happened.

Instead we just had comments about "Too much kept changing" which I just put down to bad project planning.

The documenation is slowly being worked on they have Michael Perry on the case for that but it's small updates here and there - as to when/if they'll be finished or what quality/depth then your guess is as good as mine.

There's a big 1.1 upgrade being worked on and I start to wonder whether the "too much is changing" for that upgrade will be rolled out as an excuse for documentation getting delayed further.

One thing GG are not good at is managing customers expectations and delivering on promises.

On a more positive note though the engine itself rocks and for the price it's a stunning amount of tech and that's where GG shine - it is harder to get to grips with Torque Tech than some other engines i.e. Unity so do expect a steeper learning curve but with full source code access the worlds your oyster with Torque.
#2
10/17/2009 (8:58 am)
@Chris, for a good general idea of the torque class hierachy take a look at the TGEA docs, its a bit different on T3D, yet the main structure remains the same.
#3
10/17/2009 (9:02 am)
k, will do, thanks