Tribes: Vengeance Revealed ? with Unreal !??
by Shawn · in General Discussion · 04/25/2003 (12:14 am) · 68 replies
Vivendi Universal Games today announced that Irrational Games (Freedom Force, System Shock 2) will create the next PC game in the popular Tribes universe using the latest Unreal technology from Epic Games. The game will be called Tribes Vengeance and will offer a story-driven single player campaign created by Irrational Games and a multiplayer component
click this!
Why dont they make it with Torque !!
click this!
Why dont they make it with Torque !!
#2
100k for an up-to-date engine is a lot cheaper than hiring a team of programmers to make Torque do the same stuff.
This is AAA for 2003, Torque is AAA for the last millenium.
Not that this really effects us indies. ;)
I've always thought Tribes was too lax on the back story, I think this new Tribes game could be cool. Tribes 2 was a failure IMO (I'm a Tribes 1 fan).
04/25/2003 (2:08 am)
It's not made with Torque because it's not cost effective to compete with it at that level.100k for an up-to-date engine is a lot cheaper than hiring a team of programmers to make Torque do the same stuff.
This is AAA for 2003, Torque is AAA for the last millenium.
Not that this really effects us indies. ;)
I've always thought Tribes was too lax on the back story, I think this new Tribes game could be cool. Tribes 2 was a failure IMO (I'm a Tribes 1 fan).
#3
04/25/2003 (3:31 am)
YoooHoooo! Tribes1 roxx, still playing it!
#4
04/25/2003 (4:45 am)
Hey Anthony, try $600k, not $100k.
#5
04/25/2003 (5:10 am)
I hope it is good. Tribes is such a cool franchise. Tribes 1 was the game that made me a pc gamer.
#6
I was a fan of the universe (Starsiege anyone?) before a certain writer and a certain design team got a hold of it.
I'm hoping with their apparent focus on a campaign for once that they'll redeem themselves, at least in my eyes. I always saw Tribes as a game with a lot of potential in its design, but with an implementation I just didn't care for personally.
04/25/2003 (5:40 am)
I despised Tribes 2 myself. I haven't been a big fan of Tribes to begin with, ever since they introduced Space Orcs (they're getting rid of them, hypothetically) and made the universe into a sports game rather than a war zone.I was a fan of the universe (Starsiege anyone?) before a certain writer and a certain design team got a hold of it.
I'm hoping with their apparent focus on a campaign for once that they'll redeem themselves, at least in my eyes. I always saw Tribes as a game with a lot of potential in its design, but with an implementation I just didn't care for personally.
#7
04/25/2003 (6:22 am)
I liked both Tribes games. I never understood why so many people hated Tribes 2 or thought it was a failure.
#8
I would really like to know if at all possible in detail, why you didn't like that game. I don't expect to play game that are exact copies of the previous release in that franchise. If i wanted that i could just go play Unreal or Quake.
I agree that the T2 backstory could have been better. but can't expect everything.
04/25/2003 (6:28 am)
I never understood why, some people hate T2 so much. I played Starsiege: Tribes, and i play Tribes 2. And frankly i always thought that T2's gameplay was far better than T1. IT was much easier with the learn curve, allowed more ppl to pick up the game and start playing with it. Yet at the same time required some time to play properly.I would really like to know if at all possible in detail, why you didn't like that game. I don't expect to play game that are exact copies of the previous release in that franchise. If i wanted that i could just go play Unreal or Quake.
I agree that the T2 backstory could have been better. but can't expect everything.
#9
The next Tribes apparently will be DOOM3, Unreal 2, UT2003, BF1942, Rainbow Six, and Tribes 1 & 2 all rolled into one, and powered by the Unreal engine. Good luck with that.
04/25/2003 (6:56 am)
Saw the announcement, saw the reaction, couldn't help but thinking that no matter how many times we get burned by the hype, we keep putting our hand on the burner.The next Tribes apparently will be DOOM3, Unreal 2, UT2003, BF1942, Rainbow Six, and Tribes 1 & 2 all rolled into one, and powered by the Unreal engine. Good luck with that.
#10
What would Tribes look like if they set it into the ancient Earthsiege setting ?(Earthsige, Missionforce:Cyberstorm..anyone remembering THOSE ones?) Might be a cool Storyline or mod to get your hands on some 'old' equipment, fight some Cyberians and so ...
04/25/2003 (9:16 am)
I think T2 has its pros agains Tribes 1 , yet still I hoped for more when I bought it ( wasn't there a line about a campain on that bestseller cover??)What would Tribes look like if they set it into the ancient Earthsiege setting ?(Earthsige, Missionforce:Cyberstorm..anyone remembering THOSE ones?) Might be a cool Storyline or mod to get your hands on some 'old' equipment, fight some Cyberians and so ...
#11
"It's Mega-Maid...she's gone from suck, to blow!"
04/25/2003 (10:02 am)
Quote:Wow, it sounds like it sucks already!
The next Tribes apparently will be DOOM3, Unreal 2, UT2003, BF1942, Rainbow Six, and Tribes 1 & 2 all rolled into one, and powered by the Unreal engine.
Quote:If you mean graphics, I don't at all see that as true. The reason the UT engine was chosen was probably because that dev team has experience with it and no experience with Torque. Which (again, probably) means that none of the people who are on the team were on the Tribes 1/2 team, therefore amplifying the potential for suck.
It's not made with Torque because it's not cost effective to compete with it at that level.
100k for an up-to-date engine is a lot cheaper than hiring a team of programmers to make Torque do the same stuff.
"It's Mega-Maid...she's gone from suck, to blow!"
#12
That, my friends, needs an amen and a double amen! Brad, you hit the nail on the head!
04/25/2003 (1:09 pm)
Quote:Saw the announcement, saw the reaction, couldn't help but thinking that no matter how many times we get burned by the hype, we keep putting our hand on the burner.
That, my friends, needs an amen and a double amen! Brad, you hit the nail on the head!
#13
If they actually delivered anything near what is being hyped, it would be incredible (and that is meant to be read either way).
Instead, I expect the usual fare -- a lot of content will be dropped before the game goes retail, the schedule will slide or the game will release prematurely with a lot of major bugs.
Was it just me, or did the announcement sound like a laundry list of features from every FPS currently on the market? They said nothing to distinguish this from all the other bland Unreal-powered shooters. Although I still concede that an interesting storyline is a possibility. I'm not really excited about DOOM3's 'Resident Evil Goes To Mars' theme.
04/25/2003 (1:15 pm)
Wow, it sounds like it sucks already!
If they actually delivered anything near what is being hyped, it would be incredible (and that is meant to be read either way).
Instead, I expect the usual fare -- a lot of content will be dropped before the game goes retail, the schedule will slide or the game will release prematurely with a lot of major bugs.
Was it just me, or did the announcement sound like a laundry list of features from every FPS currently on the market? They said nothing to distinguish this from all the other bland Unreal-powered shooters. Although I still concede that an interesting storyline is a possibility. I'm not really excited about DOOM3's 'Resident Evil Goes To Mars' theme.
#14
-Jeff
04/25/2003 (1:32 pm)
The only thing that put me off on T2 was the Command View. I REALLY thought they were going in the right direction in T1. I loved how they set up squad trees and I loved how easy it was to issue orders. Everything else was done better in T2 IMHO.-Jeff
#15
Last I heard it was more like 700K to use UT "latest" tech with 7% royalties? When did it drop ?
04/25/2003 (5:14 pm)
Quote:
100k for an up-to-date engine is a lot cheaper than hiring a team of programmers to make Torque do the same stuff.
Last I heard it was more like 700K to use UT "latest" tech with 7% royalties? When did it drop ?
#16
This new spin off sounds like a bigger dissapoinment, single player removes every previous tribes fan from the picture
Thankyou vivendi, for outright trying to suck
04/25/2003 (6:09 pm)
Yeah uhh tribes 2 was dissapointing in some ways, but AWESOME in other ways. It fell short in content storyline background etc. But the mods and the integration of so many features and avenues of gameplay were great. This new spin off sounds like a bigger dissapoinment, single player removes every previous tribes fan from the picture
Thankyou vivendi, for outright trying to suck
#17
04/25/2003 (6:47 pm)
Tim it is multiplayer also.
#18
Was it just me, or did the announcement sound like a laundry list of features from every FPS currently on the market? They said nothing to distinguish this from all the other bland Unreal-powered shooters. Although I still concede that an interesting storyline is a possibility. I'm not really excited about DOOM3's 'Resident Evil Goes To Mars' theme.
C'mon - Lets not rip Tribes 3 apart before its really made !
Brad - What did you expect from Doom ? The setting was clear from the start anyway.
04/27/2003 (9:00 am)
Quote:Was it just me, or did the announcement sound like a laundry list of features from every FPS currently on the market? They said nothing to distinguish this from all the other bland Unreal-powered shooters. Although I still concede that an interesting storyline is a possibility. I'm not really excited about DOOM3's 'Resident Evil Goes To Mars' theme.
C'mon - Lets not rip Tribes 3 apart before its really made !
Brad - What did you expect from Doom ? The setting was clear from the start anyway.
#19
First, I'm not criticizing the game per se, but the dynamics used to market such games. Bring a gaggle of credulous Internet 'journalists' out to a Hollywood mansion to dazzle them with the marketing pitch (and only the briefiest glimpse of the actual game), then send them back home to write the predictably hyperbolic and uncritical previews.
Second, if the publishers and developers can build the game up before it's made, I can tear it down. Tit for tat. With 18 months of development left in a sporty 24 month schedule, it's way too early to fire up the hype engine. Any material Vivendi or Irrational puts out is fair game for critical evaluation.
I'm tired of this ride. I'm getting off. To me, a game no longer exists until it has several credible reviews.
More. Zombies are a so cliche. "Resident Evil Meets Ghosts of Mars Meets Halflife".
The FPS genre has at the very least hit a plateau, if not a dead end. Life's too short to waste on a stale genre title using a recycled plot. I could be using that time trying to defeat the accursed level 32 on Orbz, or waiting for Think Tanks PC release.
P.S.
Okay, this is a segue, but I was also disappointed to see Tribes move to the Unreal engine. There is a phenomena I call enginitis where most games built on the same engine look and play the same -- more like mods to the engine rather than original or unique games. The engine does have a lot to do with a game's character and feel, and I suspect Tribes will stop being it's own unique game and become another bland, cookie-cutter Unreal-powered FPS.
Developing these games could almost be automated. Press a button to generate N weapons, M player models, and X levels, then autoselect a storyline from a list of formula plots.
04/27/2003 (9:35 am)
Quote:
C'mon - Lets not rip Tribes 3 apart before its really made !
First, I'm not criticizing the game per se, but the dynamics used to market such games. Bring a gaggle of credulous Internet 'journalists' out to a Hollywood mansion to dazzle them with the marketing pitch (and only the briefiest glimpse of the actual game), then send them back home to write the predictably hyperbolic and uncritical previews.
Second, if the publishers and developers can build the game up before it's made, I can tear it down. Tit for tat. With 18 months of development left in a sporty 24 month schedule, it's way too early to fire up the hype engine. Any material Vivendi or Irrational puts out is fair game for critical evaluation.
I'm tired of this ride. I'm getting off. To me, a game no longer exists until it has several credible reviews.
Quote:
Brad - What did you expect from Doom ? The setting was clear from the start anyway.
More. Zombies are a so cliche. "Resident Evil Meets Ghosts of Mars Meets Halflife".
The FPS genre has at the very least hit a plateau, if not a dead end. Life's too short to waste on a stale genre title using a recycled plot. I could be using that time trying to defeat the accursed level 32 on Orbz, or waiting for Think Tanks PC release.
P.S.
Okay, this is a segue, but I was also disappointed to see Tribes move to the Unreal engine. There is a phenomena I call enginitis where most games built on the same engine look and play the same -- more like mods to the engine rather than original or unique games. The engine does have a lot to do with a game's character and feel, and I suspect Tribes will stop being it's own unique game and become another bland, cookie-cutter Unreal-powered FPS.
Developing these games could almost be automated. Press a button to generate N weapons, M player models, and X levels, then autoselect a storyline from a list of formula plots.
#20
You know the sad reality is that they do this because we buy them. I haven't quite figured out why most people fall into this. Personlly I like online games, and I have to keep buying these cookie cutters to keep my playing experince up with a full playerbase (and a fresh theme).
Hmmm... Maybe thats the hitch. Perhaps people are content with cookie cutters because they don't want to move from the same playing style, but still have the need for a fresh theme after time.
I miss the dawn of videogames, there was always something new and different to play. But that was in a time when game companies were in a mindset of making something different, rather than make the bucks. I guess thats where we come in (bucks are nice too! :) )
-Jeff
04/27/2003 (11:12 am)
"Developing these games could almost be automated. Press a button to generate N weapons, M player models, and X levels, then autoselect a storyline from a list of formula plots."You know the sad reality is that they do this because we buy them. I haven't quite figured out why most people fall into this. Personlly I like online games, and I have to keep buying these cookie cutters to keep my playing experince up with a full playerbase (and a fresh theme).
Hmmm... Maybe thats the hitch. Perhaps people are content with cookie cutters because they don't want to move from the same playing style, but still have the need for a fresh theme after time.
I miss the dawn of videogames, there was always something new and different to play. But that was in a time when game companies were in a mindset of making something different, rather than make the bucks. I guess thats where we come in (bucks are nice too! :) )
-Jeff
Associate Ian Omroth Hardingham
Mode 7 Games
Here's what I suggest. Make the Tribes source public so someone can convert it to the latest Torque level, then let people make some real mods/advancements for it.
But I'm not at all annoyed about the anouncement: Tribes 2 is an almost perfect game in my opinion. The only enhancement it needs is to remove classic.
Omroth