Baffling Ported Mission Issue - No Crouch
by Steve Acaster · in Torque 3D Professional · 10/15/2009 (7:08 pm) · 4 replies
Porting over a .mis file from Beta I suddenly found to my frankly initial confusion and later amused embafflement that Crouching does not work, unless the .mis file is created from scratch in Release.
Thankfully I'd knocked up a quick range-checking mission to test projectile limits and noted that my feet sank in this new 1.0 mission but not my others (all of which are ported from Beta5). I then discovered that crouch only worked in the new mission and not the ported - as I'm just getting round to sorting my player gameplay out. The crouch keybind echoes, but nothing occurs in the ported missions.
Copy/pasting the whole mis file to a new one doesn't work - though copy/pasting the objects and simgroups does.
I do stumble across the weird ones .... Bizarrity.
Thankfully I'd knocked up a quick range-checking mission to test projectile limits and noted that my feet sank in this new 1.0 mission but not my others (all of which are ported from Beta5). I then discovered that crouch only worked in the new mission and not the ported - as I'm just getting round to sorting my player gameplay out. The crouch keybind echoes, but nothing occurs in the ported missions.
Copy/pasting the whole mis file to a new one doesn't work - though copy/pasting the objects and simgroups does.
I do stumble across the weird ones .... Bizarrity.
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#2
10/15/2009 (8:07 pm)
It couldn't have anything to do with write permissions on the file?
#3
Permissions seem to be the same on B5 and Release *.mis.
10/15/2009 (8:18 pm)
Which file? The .mis file? I write to the ported files no problem (as in save them after altering stuff in the editors).Permissions seem to be the same on B5 and Release *.mis.
#4
It appears that the older, ported missions ignore the last $mvTriggerCount, so by having $mvTriggerCount4 (prone), causes $mvTriggerCount3 (crouch)to work, but does not function itself. Having said that, everything was fine with just $mvTriggerCount2 (jump) as the last one.
10/16/2009 (10:00 pm)
Update on strangeness:It appears that the older, ported missions ignore the last $mvTriggerCount, so by having $mvTriggerCount4 (prone), causes $mvTriggerCount3 (crouch)to work, but does not function itself. Having said that, everything was fine with just $mvTriggerCount2 (jump) as the last one.
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Distracted...