Unearthly Challenge 2009 Entries
by Deborah M. Fike · in Torque 3D Beginner · 10/13/2009 (6:01 pm) · 48 replies
The Torque team is sponsoring the Unearthly Challenge game art contest. We will be giving away several copies of Torque 3D, both as a sponsor of the challenge as well as through a giveaway on our site. Read Derek Bronson's blog for more details.
Although we want to see a lot of individual blog posts, entrants can also feel free to post their Unearthly Challenge pictures here, so we can keep a running list of everyone involved in the project.
Hope to see some great environments coming from the community soon!
Although we want to see a lot of individual blog posts, entrants can also feel free to post their Unearthly Challenge pictures here, so we can keep a running list of everyone involved in the project.
Hope to see some great environments coming from the community soon!
About the author
I write games for a living. <3 my job.
#22
sorry can you erase it to let just one image? thanks
11/03/2009 (9:56 pm)
sorry it just been fixed now it appearssorry can you erase it to let just one image? thanks
#23
11/03/2009 (9:57 pm)
its one of the bugs n the forum where you cant see the next page i reported it long ago though i never seen it in a forum post only a blog.
#24
And one question for the challenge if we use decals with the decals editor it will be countes as polygons i mean if i use a decal for grass or tiny things death leaves or something ...it will be counted as tris?
11/03/2009 (10:01 pm)
this is terrible for all people and for the contest can some one fix it?And one question for the challenge if we use decals with the decals editor it will be countes as polygons i mean if i use a decal for grass or tiny things death leaves or something ...it will be counted as tris?
#30
11/04/2009 (8:12 am)
i have posted four images here and doesent appear someone please????
#31
11/04/2009 (8:52 am)
sorry please erase this last image that bug makes me crazy
#32
I can see the images - looking very nice! Bit high-poly, though :)
11/04/2009 (9:57 am)
You know you can edit your posts and put more than one image in each, right? I can see the images - looking very nice! Bit high-poly, though :)
#33
As Tom said, you can edit your posts at any time by clicking the pencil tab near the post. So if you make a mistake a post, feel free to go back and edit at will.
11/04/2009 (1:59 pm)
@Smiljan: We only allow users to post once every X minutes on a single thread. This isn't a bug, but a way to stop spam on our website. As Tom said, you can edit your posts at any time by clicking the pencil tab near the post. So if you make a mistake a post, feel free to go back and edit at will.
#34
11/04/2009 (5:08 pm)
@Tom: Thanks Tom S
#35
and then i will open just one post for continue showin my work!
by the way please guys can you help me with this question?...
One important question if i use decal editor to put some dead leaves it will be counted ? and in wich catergory will be counted or not iwll be counted at all?
11/04/2009 (7:26 pm)
Thanks guys!!!! i willl do and thanks for your comments iw as feeling alone here , by the way thats only a prove i have the pro optimizer tool in 3d max only if i have to use it i will take my calculator at the finish but im taking care of that , by the way i LOVE TORQUE!!!and then i will open just one post for continue showin my work!
by the way please guys can you help me with this question?...
One important question if i use decal editor to put some dead leaves it will be counted ? and in wich catergory will be counted or not iwll be counted at all?
#36
So i finish today the dome and some structure now i will begin with the walls and archs , i dont know if i will close the structure to make like a interior scene or making it only a half like my skecth becuase in my other skecth is it indoors with the time i will decide.
Well this image is render in 3d max with default scanline render two omni light one with shadows and only the materials have the normal map and diffuse i have let the lights in standar with no changes because the propose its maked in the engine but only to see how textures blend with the color and detail , in some cases i use nvidia normal map and in other cases zbrush normal maps , my textures are 128 by less .. like 128 by 80 or smoething ,in each texture i use photoshop for making good texture and i use tiles texture for saving textura map space so a rpeated in the block as yo see this image has 9 diferent textures of size 128 by less .

here is the link for you to see it all
http://img269.imageshack.us/img269/631/contest1m.jpg

so this model has 8000 tris and 4000 thousand polys more or less i have modeled all based on arch of 3d models and images easy modeling but painfull unwrap not all the models in my scene will be unwraped now lets ake it to zbrush!!
well i decide not to use zbrush in this i will use some nvidia normal map , and cool texture instead i will save that for later
well i almost broke my back doing this floor because the easy way is to unwrapet but by the size limit of textures we have i decide that the only way to get it is oding each texture in the flooor by 128 *128 and detach each plane in the floor and put the map of each tile in each square thats the only way to get it , and i almost broke my neck because you have to resize and rotate each map in the 3d max scene , so it was finish and beautifull looking it worth the pain.



here are the links so tou can dowload to your desktop and see ity right:
http://img5.imageshack.us/img5/7006/19131057.jpg
http://img21.imageshack.us/img21/7095/iiiqp.jpg
http://img198.imageshack.us/img198/475/97239148.jpg
This render sis in 3d max with no special light and only are diffuse and normal aplied no specular i think with all textures in torque and effects will look really great!
11/05/2009 (11:15 pm)
Hello this will be my post and here i will post all my scene and stuff so i wnat to talk about this piece:So i finish today the dome and some structure now i will begin with the walls and archs , i dont know if i will close the structure to make like a interior scene or making it only a half like my skecth becuase in my other skecth is it indoors with the time i will decide.
Well this image is render in 3d max with default scanline render two omni light one with shadows and only the materials have the normal map and diffuse i have let the lights in standar with no changes because the propose its maked in the engine but only to see how textures blend with the color and detail , in some cases i use nvidia normal map and in other cases zbrush normal maps , my textures are 128 by less .. like 128 by 80 or smoething ,in each texture i use photoshop for making good texture and i use tiles texture for saving textura map space so a rpeated in the block as yo see this image has 9 diferent textures of size 128 by less .

here is the link for you to see it all
http://img269.imageshack.us/img269/631/contest1m.jpg

so this model has 8000 tris and 4000 thousand polys more or less i have modeled all based on arch of 3d models and images easy modeling but painfull unwrap not all the models in my scene will be unwraped now lets ake it to zbrush!!
well i decide not to use zbrush in this i will use some nvidia normal map , and cool texture instead i will save that for later
well i almost broke my back doing this floor because the easy way is to unwrapet but by the size limit of textures we have i decide that the only way to get it is oding each texture in the flooor by 128 *128 and detach each plane in the floor and put the map of each tile in each square thats the only way to get it , and i almost broke my neck because you have to resize and rotate each map in the 3d max scene , so it was finish and beautifull looking it worth the pain.



here are the links so tou can dowload to your desktop and see ity right:
http://img5.imageshack.us/img5/7006/19131057.jpg
http://img21.imageshack.us/img21/7095/iiiqp.jpg
http://img198.imageshack.us/img198/475/97239148.jpg
This render sis in 3d max with no special light and only are diffuse and normal aplied no specular i think with all textures in torque and effects will look really great!
#37
11/06/2009 (9:14 pm)
Looks great! Can't wait to see how it all fits together!
#38

Scene will look something like this, but with more tentacles wrapped around and into the castle.

Current State inside Torque.. Long way to go and we don't have much time left.
Edit:11/13/19:.. Can't see past page two of posts on this thread for some reason so will post some updates here..
I've made a little progress, will have to put a lot more effort into the terrain to make it look decent. Any tips on how to make distant terrain look better?
Check me out here..
Unearthly Challenge '09 | GremlinsInGame | Castello Guerra
11/07/2009 (3:22 am)
I've made a little more progress.
Scene will look something like this, but with more tentacles wrapped around and into the castle.

Current State inside Torque.. Long way to go and we don't have much time left.
Edit:11/13/19:.. Can't see past page two of posts on this thread for some reason so will post some updates here..
I've made a little progress, will have to put a lot more effort into the terrain to make it look decent. Any tips on how to make distant terrain look better?
Check me out here..
Unearthly Challenge '09 | GremlinsInGame | Castello Guerra
#39
Thanks again!
11/07/2009 (7:53 am)
thanks im almost finish now i have to dosome corredor and do things , painfull job witht he texturing process but is getting alive!Thanks again!
#40

here is the link for see it better 1024 by something...
http://img94.imageshack.us/img94/1012/contest1k.jpg
(please if you wnat to see it well open the link and save it to your desktop and open it with windows image or something

my final images
it look blury i dont know why so save it to your desktop and open it thanks
all made in torque no photoshops touche sno sharp no nothing just pure torque 3d.
som my sketch amd other things lef taht i posted in the contest note that i have converted in editable meshes ll to see the tris and i have a total of 229.000 something and all the textures included the normal maps fit in my photoshop sheet of 4096 by 4096




So i finished i hope you like it i will be waiting for the torque team and to wish the winner the best !
i have made it all in 3d max exporting to collada after i put all in torque 3d inside and take the image capture , the two of those and the image that i will go first is the one that is far away the throne
11/07/2009 (8:35 pm)
Here is my image of the half in torque im almost finish the floor and a little hall and put the trhon and some other details and starting combining all in torque light rays will be enter in the scene and some cool torque effects.
here is the link for see it better 1024 by something...
http://img94.imageshack.us/img94/1012/contest1k.jpg
(please if you wnat to see it well open the link and save it to your desktop and open it with windows image or something

my final imagesit look blury i dont know why so save it to your desktop and open it thanks
all made in torque no photoshops touche sno sharp no nothing just pure torque 3d.
som my sketch amd other things lef taht i posted in the contest note that i have converted in editable meshes ll to see the tris and i have a total of 229.000 something and all the textures included the normal maps fit in my photoshop sheet of 4096 by 4096




So i finished i hope you like it i will be waiting for the torque team and to wish the winner the best !
i have made it all in 3d max exporting to collada after i put all in torque 3d inside and take the image capture , the two of those and the image that i will go first is the one that is far away the throne
Smiljan Pecjak Laserna
thanks i appreciatte it