Game Development Community

Integrating Open Feint with Torque 2D

by Komar "FLy" Sergey · in iTorque 2D · 10/12/2009 (5:35 pm) · 2 replies

Hello, I just watch a tutorial, how to integrating Open Feint in app (vimeo.com/5633994), but it was a "pure" iPhone View-Based Application. Then I tried to make same steps with torque xcode project, and cant. Does anybody know tutorials to do this? Thanks.

#1
10/12/2009 (6:04 pm)
There is no tutorial for it I fear.
There is a thread on it you can check, but you will still need to do it yourself.
#2
10/13/2009 (6:10 am)
Thanks, i have found it