Trial's keybindings not working (and other questions)
by Mike G. · in TGB Platformer Kit · 10/11/2009 (1:55 pm) · 3 replies
I downloaded the trial to see if it was fairly bug free, but one of the first things I noticed was that the keybinding changes do not work. Does anyone know for a fact that they work in the real version?
Also, can the starter kit be heavily manipulated through torquescript to turn it into an action adventure title, or is there restrictions in the source code that would require C++ knowledge to achieve effects like this? Is there ways to edit mechanics like the height of jump in the scripting or the ability to add double jumping, or is this another C++ required feature addition?
Also, can the starter kit be heavily manipulated through torquescript to turn it into an action adventure title, or is there restrictions in the source code that would require C++ knowledge to achieve effects like this? Is there ways to edit mechanics like the height of jump in the scripting or the ability to add double jumping, or is this another C++ required feature addition?
#2
Would adding the double jump to the kit require C++ coding, or is that doable through the torquescript?
10/11/2009 (6:58 pm)
Thanks for the prompt reply. By action adventure title I mean adding melee attack animations and projectiles to the standard platformer controls.Would adding the double jump to the kit require C++ coding, or is that doable through the torquescript?
#3
10/11/2009 (9:17 pm)
Quote:Thanks for the prompt reply. By action adventure title I mean adding melee attack animations and projectiles to the standard platformer controls.The kit uses a pretty cool animation system to deal with all of that kind of thing. Shooting is definitely possible, though it hasn't been setup in the PSK.
Quote:Would adding the double jump to the kit require C++ coding, or is that doable through the torquescript?It could be done in either TS or C++.
Associate Phillip O'Shea
Violent Tulip
Action Adventure Title? If you this game uses platformer mechanics, yes of course.
Many properties of the Actor class are configurable through script. Double-jump isn't currently supported, but it is pretty simple to add.