Game Development Community

Has this decal artifact been fixed in 1.1?

by Richard Ranft · in Torque 3D Beginner · 10/10/2009 (1:17 pm) · 3 replies

When you fire a rocket at an edge the decal does not properly wrap the object geometry. To see what I mean, fire up the demo at this link http://www.braggingrightsproductions.com/Torque/sample.html and try it out. If you fire a rocket at an edge on one of the doorways you should see what I'm talking about.

The link is a "doodle page" for me to try out T3D, until I get my bottlecaps saved to buy it....

About the author

I was a soldier, then a computer technician, an electrician, a technical writer, game programmer, and now software test/tools developer. I've been a hobbyist programmer since the age of 13.


#1
10/10/2009 (1:53 pm)
Maybe it's having trouble applying a decal to DTS shapes.... It does some strange things with mesh roads, too - no decal on the road, but strange streaking on the terrain adjacent to the road.
#2
10/10/2009 (5:22 pm)
Its on our radar.... in 1.1 we've exposed a few more knobs to the decals to help with these cases.
#3
10/10/2009 (5:49 pm)
Awesome! Thanks for the quick reply.