Orbit Cam + Player Control. Is this possible? Please help!
by Dan T. · in Technical Issues · 10/07/2009 (4:51 pm) · 2 replies
Hello.
I am trying to create a top-down shooter.
I can control my little man in FPS mode - that's great!
I can switch the camera to orbit mode and position it to an overhead view - also great!
How do I set the orbit cam to the desired overhead view in code, but still maintain control of my character?
Any tips?
Thanks,
Dan
I am trying to create a top-down shooter.
I can control my little man in FPS mode - that's great!
I can switch the camera to orbit mode and position it to an overhead view - also great!
How do I set the orbit cam to the desired overhead view in code, but still maintain control of my character?
Any tips?
Thanks,
Dan
#2
I tried a different approach:
Using the default 3rd person camera and moving the CAM part of my model to be where I need it.
Unfortunately it seems that the 3rd person camera is locked to the same place, regardless of the mounting node.
Am I doing something wrong?
10/08/2009 (1:48 am)
Sorry, but that's a little out of my skill range!I tried a different approach:
Using the default 3rd person camera and moving the CAM part of my model to be where I need it.
Unfortunately it seems that the 3rd person camera is locked to the same place, regardless of the mounting node.
Am I doing something wrong?
Torque Owner BryceSquared
Default Studio Name
I really can't help out more than that as I am not too good with c++