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Orbit Cam + Player Control. Is this possible? Please help!

by Dan T. · in Technical Issues · 10/07/2009 (4:51 pm) · 2 replies

Hello.
I am trying to create a top-down shooter.
I can control my little man in FPS mode - that's great!
I can switch the camera to orbit mode and position it to an overhead view - also great!

How do I set the orbit cam to the desired overhead view in code, but still maintain control of my character?

Any tips?
Thanks,
Dan

#1
10/07/2009 (7:27 pm)
Take a look at the camera.cpp file and write in a method that places it over head when called in game.

I really can't help out more than that as I am not too good with c++
#2
10/08/2009 (1:48 am)
Sorry, but that's a little out of my skill range!

I tried a different approach:
Using the default 3rd person camera and moving the CAM part of my model to be where I need it.

Unfortunately it seems that the 3rd person camera is locked to the same place, regardless of the mounting node.

Am I doing something wrong?