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Big Bug3--T3D SDK 1.0 DIF can't fused to the scene where the light

by Szzg007 · in Torque 3D Professional · 10/05/2009 (10:04 pm) · 9 replies

Why is 1.0 version of the DIF file can't be a normal fusion to the scene light go? I do not like is that there is no layering of the DIF
i461.photobucket.com/albums/qq338/szzg007/difbug.jpg

#1
10/08/2009 (10:55 pm)
Sorry Szzg... some translation problems as i'm having a hard time understanding your issue.

Is it about mixing lightmaps and realtime lighting in DIFs?
#2
10/09/2009 (2:11 am)
Show us a picture
#3
10/09/2009 (4:43 am)
OK..look pictrue...
#4
10/09/2009 (6:43 pm)
Try selecting your LevelInfo object, toggling on "advancedLightmapSupport", and restarting the game (it may make the switchover in realtime but I would not rely on that).

You may also want to play with the "representedInLightmap" and "includeLightmappedGeometryInShadow" fields on your Sun/Scattersky/Lights.
#5
10/09/2009 (11:40 pm)
I has try....but ineffective...
#6
10/09/2009 (11:44 pm)
If I wouldn't know it better I would say its a combination of:

1. SSAO setting
2. Material used on the DIF which no longer is linked
#7
10/10/2009 (1:00 pm)
ineffective
#8
10/10/2009 (10:10 pm)
ineffictive means what?
Does not work at all?

Or "does not do what we want"? In the later case analyze what changed and what you need to change to be conform again.
Betas are no production environment and things can and are commonly expected to change so its possible that your setup just is incomplete at the time.
#9
10/11/2009 (9:11 am)
yes..does not work at all anything dif.