GMK Dependency upon physics integration????
by Sean Brady · in Game Mechanics Kit · 10/02/2009 (12:43 pm) · 2 replies
Is the only way to integrate a physics engine into torque through the collaboration of the game mechanic's kit or can it be done without it?
Thanks
Thanks
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#2
I suppose your are right. I just didnt wanted to not have to pump more money into torque before getting something going (already bought tge,tgea, showtool pro, c4 engine). I am already integrated physx into c4 engine without any other external programs but I suppose beggars cant be choosers.
I cant even find any info on the current physics that tge and tgea possess out of the box. The last time I asked the topic spiralled out of control to a 40 post argument.
10/02/2009 (3:01 pm)
Thanks for info.I suppose your are right. I just didnt wanted to not have to pump more money into torque before getting something going (already bought tge,tgea, showtool pro, c4 engine). I am already integrated physx into c4 engine without any other external programs but I suppose beggars cant be choosers.
I cant even find any info on the current physics that tge and tgea possess out of the box. The last time I asked the topic spiralled out of control to a 40 post argument.
Torque Owner Kerry Enfinger
Altered Reality Software