Game Development Community

Single texture or multiple textures

by Scott Peal · in Artist Corner · 10/02/2009 (10:31 am) · 1 replies

Does anyone have a pointer to a list of pros and cons for using a single UV mapped texture verses using multiple textures for a model?

We have a library of about 5000 textures and would like to use multiple textures so we can swap out textures quickly to build different color schemes of a singel model. However, if the performance gain by using a single texture is significant then we would use the single texture approach.

Of course the assumption is the single texture's size is equal to the sum of all the multiple textures.

Thanks for the pointer.

#1
10/02/2009 (1:20 pm)
I tend to use multiple textures.
this allows you to add shaders and such like, to different parts of a model
ie:
vehicle that is dirty, but with polished chrome, leather seats, vinyl dash, shiny windows, alloy wheels, and rubber tires(doh).

I'd seperate these into individual textures, each can have a different specular, different shader, different glow, different emissive....

you get the idea...