PSK pro version inquiry
by Sei · in TGB Platformer Kit · 10/02/2009 (1:16 am) · 3 replies
I am interested at TGB Platformer Kit pro version but there is something I would like to know.
1.Most of game mechanics in pro version is implemented in c++,yes?.
2.Is the performance gap between indie and pro version huge? How do you measure it?
3.Is PSK pro comes with any documentation? Is the source heavily commented?
1.Most of game mechanics in pro version is implemented in c++,yes?.
2.Is the performance gap between indie and pro version huge? How do you measure it?
3.Is PSK pro comes with any documentation? Is the source heavily commented?
#2
That sounds like there is other differences than just access to the source. Am I mistaken here?
These things should be clearer, I see alot of confusion going on... :)
10/02/2009 (10:54 am)
The description of PSK says: "Platfomer Kit Pro Now Available!The Pro version contains an array of improvements allowing you to create bigger, better levels with more action than ever before!"That sounds like there is other differences than just access to the source. Am I mistaken here?
These things should be clearer, I see alot of confusion going on... :)
#3
In the "old days" of the PSK, everything was run from script - including the collision code. This made things *really* chuggy when you had 3-4 Actors in the level. With the move to source, I've had 40-50 Actors in the level without a hitch.
Sorry for the confusion!
10/02/2009 (5:57 pm)
I guess my marketing skills aren't too good =PIn the "old days" of the PSK, everything was run from script - including the collision code. This made things *really* chuggy when you had 3-4 Actors in the level. With the move to source, I've had 40-50 Actors in the level without a hitch.
Sorry for the confusion!
Associate Phillip O'Shea
Violent Tulip