Blender to Collada to T3D Does Work
by Steve Acaster · in Artist Corner · 10/01/2009 (6:20 pm) · 6 replies
Many thanks to Gary Hoffman for his tutorial on getting a Collada file from Blender and into T3D with all of the nodes working correctly.
And for those who think the Oops view is a bit of a mess (like me) here's how it looks in the Outliner.

And for those who think the Oops view is a bit of a mess (like me) here's how it looks in the Outliner.

About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#2
10/20/2009 (9:26 pm)
Do have at least a single material? Doesn't have to be set to anything, but it does have to be there so that the texture has somewhere to go in-game world.
#3
I am importing .dae into torque and it is coming in with a material named similiar to the bmp name i have in blender. I then try and go to material editor and its there.. just isnt matching the uv layout in blender.
10/20/2009 (10:30 pm)
You've givin me an idea... but do you mean a material set in blender or T3D.. maybe a stupid question.I am importing .dae into torque and it is coming in with a material named similiar to the bmp name i have in blender. I then try and go to material editor and its there.. just isnt matching the uv layout in blender.
#4
As for the UV layout, you need to check "Use UV Image" on the exporter.
10/20/2009 (10:55 pm)
I meant Material in Blender. If you're getting the correct texture displaying in-game, then it's obviously coming through.As for the UV layout, you need to check "Use UV Image" on the exporter.
#5
Blender Collada Exporter had an option "Use UV Image Mats" that I had turned on. Its tooltip states that when on it will use Blender's UV image instead of the materials textures...
I turned this back off and it worked fine. Cool.
I have downloaded a demo of Z-brush and was wanting to try and use it to test creating normal maps, bring back into blender via .Obj and then export to T3D..
Now I just have to wrestle Z-brush to get it to generate Torque friendly UV images..
10/20/2009 (10:59 pm)
Alright.. May have figured out issue.Blender Collada Exporter had an option "Use UV Image Mats" that I had turned on. Its tooltip states that when on it will use Blender's UV image instead of the materials textures...
I turned this back off and it worked fine. Cool.
I have downloaded a demo of Z-brush and was wanting to try and use it to test creating normal maps, bring back into blender via .Obj and then export to T3D..
Now I just have to wrestle Z-brush to get it to generate Torque friendly UV images..
#6
Seems my solution was backwards to your suggestion.
Unchecking the "Use UV Image Mats" seemed to work for me?
10/20/2009 (11:01 pm)
I must have been typing when you responded.. Seems my solution was backwards to your suggestion.
Unchecking the "Use UV Image Mats" seemed to work for me?
Torque Owner Dustin Sims
What about UV's in the Blender->Collada->T3D Pipeline?
I am in Blender 2.49 and can't seem to get it to come in to T3D with UV's.
I'm just trying it on a simple cube right now but no go yet.
Any thoughts?