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[RESOLVED] ShapeReplicator Phantom Collisions

by Steve Acaster · in Torque 3D Professional · 09/30/2009 (4:22 pm) · 3 replies

THREED-678 is still an issue

Tested using 4xShapeReplicators with 200 Shapes each.

It is worth noting that having a single replicator with 800 shapes, appears to be okay - though this might not be the case, it's just that I haven't found any phantom collisions in this test, doesn't mean that they aren't there, but I would have expected to hit them at the same rate as my 4x Replicator test, and I didn't.

#1
09/30/2009 (9:57 pm)
Yuck...this bug has actually existed all the way back to TGE and has been in our bug tracker nearly as long...just never made it high enough in the priority queue =\.

I will make sure it is a priority for one of the nearer releases but I suspect once the Forest Kit ships very few people are going to be worried about ShapeReplicator any longer =P
#2
10/01/2009 (4:52 am)
Except for those who can't afford the Forest Kit. ;-)

Nicolas Buquet
www.buquet-net.com/cv/
#3
06/16/2010 (4:41 am)
As ShapeReplicators have now been superceded by Forest Editor --> moved to resolved