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Congrats! V1.0 was released. But...

by ysun · in Torque 3D Professional · 09/29/2009 (12:06 am) · 9 replies

Congrats! V1.0 was released. But the web player for the newly built projects still doesn't work? Is it a bug? Thanks.

#1
09/29/2009 (1:23 am)
Seems to work fine, made new project, made new build with custom UID etc, Packaged, uploaded plays in every browser for me.

ClickToPlay
#2
09/29/2009 (1:34 am)
@OmegaDog,

Thanks, I clicked the 'Play in Web' button in the Toolbox and it didn't work.

I played the sample on your website, you placed a model ahead of the spawnpoint, I got a little shock when I started. ;)
#3
09/29/2009 (2:07 am)
By the way, does the web packaging still just install your game as normal to the hard drive as the betas? Just wondering because if it still does, web deployment seems useless if you can double click the game icon under program files and play it from there.
#4
09/29/2009 (2:15 am)
Ysun what OS version + browser are you running? Right now there is some known issues with Snow Leopard's 64 bit Safari version running, we are already starting plan for it. Keep in mind 1.0 is out but we already have plans and are a good way into work on 1.1 :)

@Avneet: That is how anything on the web works, the only difference in some cases is the plugin will silently stream the data to your hard drive (often hiding it away in your app data folders). The Toolbox's automated installation is an example of how to do things, you can configure some things with it (I spent a lot of time trying to make the process of using it painless) but in the end an automated process can only do so much, you can look at the installer scripts it generates and even package installers completely on your own without even using the toolbox if you want. In the future I'm hoping to expand it further as well as including options in the UI to control shortcuts in the installer etc, it just takes time, though nothing is stopping you from look at what it does and customizing your own installer scripts (Nullsoft on the Windows side and Packagemaker on the Mac side) to not install shortcuts, or install the game to the users app data directory trying to hide it, etc.
#5
09/29/2009 (2:15 am)
You can force it to only run from your servers URL and not work local. [GG]Josh can you confirm? That was the plan talked about in beta1.
#6
09/29/2009 (2:50 am)
@Matthew and OmegaDog,

My OS is WinXP Chinese edition, IE8. There is no problem to run the PhyX and FPS sample in browser except the newly built project.

Actually the same problem existed at least since beta5, I have tested the newly built projects under beta5 in Vista and XP, both are Chinese edition OS and IE8 + Firefox, same problem. Is it a bug?

Thanks.
#7
09/29/2009 (3:05 am)
Well it works in FireFox which means you need to regenrate you UID for the app compile and then it should run in IE.

www.bitSlap.me/Web3.jpg
#8
09/29/2009 (3:12 am)
@OmegaDog,

Thank you so much. I didn't test 1.0 in firefox yet, I thought it might be the same thing. I will try to regenrate the UID and test it in IE.
#9
09/30/2009 (8:16 am)
I generated a new UID and tested again in IE, still the same problem. But in FireFox, it runs good.

Did anyone get the same problem as me?