Rts Projectiles
by none · in RTS Starter Kit · 09/26/2009 (2:35 am) · 6 replies
IS it possible to actually make effects coming out of a point on the rts model when it fires out of the box or does it need to be modified?
#3
10/23/2009 (8:45 am)
you can make muzzel flashes come out of the models head or hand or foot wherever the heck you want as long as there is a node around that area you can call it from. Now if the question is what is that going to do to performance. Well( and that is a deep subject) thats another can of worms.
#4
What is incorrect, the path to the DTS or something ? please be more specific as I can't find details anywhere to get Projectiles to show up ... and every single Projectile thread ends with the assumption is a "bug" in the RTS kit but no solutions.
03/25/2010 (12:19 pm)
Novack -- can you elaborate on your comment "you'll not see the projectile itself however, as is not visible due to a incorrect set of the projectile model"What is incorrect, the path to the DTS or something ? please be more specific as I can't find details anywhere to get Projectiles to show up ... and every single Projectile thread ends with the assumption is a "bug" in the RTS kit but no solutions.
#5
I cant give more details as I cant remember more :/
03/25/2010 (6:43 pm)
The projectile shape (the DTS), has its origin set at the wrong position, so the projectiles were actually rendering, but beneath the terrain.I cant give more details as I cant remember more :/
#6
www.torquepowered.com/community/forums/viewthread/79226
but now that I know about the z bug too, got 'em both fixed! thanks
03/25/2010 (9:50 pm)
Geom found the fix for the main issue - its onAdd was never getting called.www.torquepowered.com/community/forums/viewthread/79226
but now that I know about the z bug too, got 'em both fixed! thanks
Torque 3D Owner Novack
CyberianSoftware