how to compile the engine
by Mike Moore · in iTorque 2D · 09/25/2009 (6:45 pm) · 1 replies
Hello,
I´ve done a change in the source code, but it doesn´t reflects a change since I´ve not build the engine. How should I do that? I just have opened the file using Visual C++ and then saved the change, but can´t found how to build the engine with the change.
Thanks
Mike
I´ve done a change in the source code, but it doesn´t reflects a change since I´ve not build the engine. How should I do that? I just have opened the file using Visual C++ and then saved the change, but can´t found how to build the engine with the change.
Thanks
Mike
Associate David Montgomery-Blake
David MontgomeryBlake