Game Development Community

how to compile the engine

by Mike Moore · in iTorque 2D · 09/25/2009 (6:45 pm) · 1 replies

Hello,

I´ve done a change in the source code, but it doesn´t reflects a change since I´ve not build the engine. How should I do that? I just have opened the file using Visual C++ and then saved the change, but can´t found how to build the engine with the change.

Thanks

Mike

#1
09/25/2009 (6:56 pm)
I would recommend building any source-related changes with XCode to ensure that they work on the Mac with the iPhone SDK and current build of XCode.