Game Development Community

Animate camera along a path

by Steven Chiu · in Verve · 09/24/2009 (3:42 pm) · 5 replies

I want to animate the camera along a path and see from it. Can you provide a example for that? Thanks.

#1
09/24/2009 (7:38 pm)
Are you looking to do this from the Sequence Editor or just in general?

If you are familiar with creating a regular path, all you need to do is attach the camera to the path as you would any other object.

If you are doing this in Verve you need to use a Camera Group referencing the camera you want to path, a Motion Track for the camera to path along and then a Director Group & Track which switches to that camera.

You also have to be in Third Person view because Torque doesn't like switching camera views while in first person.
#2
09/25/2009 (3:23 pm)
I want to do this in Verve and find that the document for the camera group is missing. For example, how can I set a Camera Group to reference my camera object? My machinima project just need the detail you mention here, so would you mind post a step by step tutorial here, or a video for doing this as a example? Thanks in advance.
#3
09/25/2009 (6:07 pm)
Hope this helps. Small Verve Camera Tut, not to show off Verve just to show setup of Camera On Path.

Scene Reference:
1: Camera Camer01
2: VPath CameraPath1
3: Count the number of nodes on your path you will need to add one event per node on the motion track.

Best in Full Screen.
screenr.com/lP7

#4
09/26/2009 (1:53 pm)
@MmegaDog: Thanks for this great video tutorial and I think it tells enough detail for my need. The last thing to close this tutorial is that when creating the camera group, it referenced the camera01 scene object. I'm wondering if it's the main camera object created by script or otherwise?
#5
09/26/2009 (6:47 pm)
Cool, Add one from Library->Level->Camera name it Camera01 or what ever you desire.