Feel free to post show-off threads here!
by Kenneth Holst · in Torque 3D Beginner · 09/23/2009 (7:15 pm) · 63 replies
As the official show-off thread has gotten huge, feel free to post additional show-off's here.
#43
10/20/2009 (4:04 am)
THATS EPIC! I just want to fill some levels up with batman lights now! :)
#44
Also doing some work on adding more light animation features for 1.1 beta:
Just wait for rotation and we'll have some Batman light sirens.
12/02/2009 (3:25 pm)
FYI.... the cookie functionality is in Torque 3D 1.1 alpha. And i expect people to use it! :)Also doing some work on adding more light animation features for 1.1 beta:
Just wait for rotation and we'll have some Batman light sirens.
#46
12/29/2009 (12:54 pm)
please remove
#48
Now, on the 'Stage'; we call them 'Gobo's..... as in they 'go before' the pointSource and the surface they're projected onto....been waiting for something like this in Torque.
The early TGEA 'decal' projector did some nasty 'snapping' to surfaces, no smooth transition between surfaces, nasty rendering there. This seems like a more elegant solution, Tom! Good work!
01/03/2010 (7:27 am)
Cookies! LOL, old 'movie term' there....Now, on the 'Stage'; we call them 'Gobo's..... as in they 'go before' the pointSource and the surface they're projected onto....been waiting for something like this in Torque.
The early TGEA 'decal' projector did some nasty 'snapping' to surfaces, no smooth transition between surfaces, nasty rendering there. This seems like a more elegant solution, Tom! Good work!
#49
I'm surprised i haven't seen anyone using them since we release it in 1.1 alpha.
01/03/2010 (7:34 am)
@Rex - Yes this is all per-pixel and light based, so it projects properly on any rendered surface regardless of geometric complexity.I'm surprised i haven't seen anyone using them since we release it in 1.1 alpha.
#50
Da--da-da-da-DAAAAAAAAAAA--Da!
01/03/2010 (4:57 pm)
People don't know how much fun it is...you gotta get yourself a bat-signal and hum the music... Da--da-da-da-DAAAAAAAAAAA--Da!
#52
01/03/2010 (6:34 pm)
Toni! Noooooo...
#53
That gobo stuff looks great - I've always wondered how to go about creating a textured flashlight effect. Now I know :P.
01/04/2010 (12:00 am)
Trust you, Steve... ;)That gobo stuff looks great - I've always wondered how to go about creating a textured flashlight effect. Now I know :P.
#54
Also these are *really* cheap performance wise. You should use them on nearly all your lights to flavor them with near field obstructions and imperfections.
Note they are not supporting in Basic Lighting and probably never will be.
01/04/2010 (11:30 am)
@Steve - Yes... we're currently not using the alpha for anything. All you need is a RGB map and it will colorize the light. For point lights just use a DDS cubemap file.Also these are *really* cheap performance wise. You should use them on nearly all your lights to flavor them with near field obstructions and imperfections.
Note they are not supporting in Basic Lighting and probably never will be.
#56
My blogs: www.garagegames.com/community/blogs/view/22449
10/08/2013 (2:46 pm)
Impressive! I would like to share my little project too. Let's have fun & sharing together! ^^My blogs: www.garagegames.com/community/blogs/view/22449
#57
10/08/2013 (3:05 pm)
Sgfreeman, maybe you could write a blog explaining how you created the melee fighting (how hit detection works, how damage is done, etc).
#58
10/08/2013 (3:46 pm)
Thanks for your advice, Steve. I've created a blog already. Love to discuss if someone have interest. (P.S. I'm not a pofessional programmer, just figure it out by searching on forums too. ha.)
#59
I have blogged about Re-Spawn a couple of times and the Game Flow technology, but haven't yet posted here, so here goes:
04/30/2014 (11:02 am)
LMAO ... got nailed by the no more visible posts on the other thread ... lets try again.I have blogged about Re-Spawn a couple of times and the Game Flow technology, but haven't yet posted here, so here goes:
#60






I am a T3D novice, so bear with me :-)
05/06/2014 (10:08 am)
Hey guys!Below are a couple of images from my very short time with Torque 3D. I used Torque 3D Map Editor for the sake of rapid prototyping. I must say, I am EXTREMELY impressed with the terrain/Map editor (It's almost up there with some of the best I have used). 





I am a T3D novice, so bear with me :-)




Torque 3D Owner Michael Canty
Now to get them created, skinned and rigged.