Game Development Community

Feel free to post show-off threads here!

by Kenneth Holst · in Torque 3D Beginner · 09/23/2009 (7:15 pm) · 63 replies

As the official show-off thread has gotten huge, feel free to post additional show-off's here.
#21
10/06/2009 (5:04 am)
Cool Glad you like him, His Army's Moto/Banner:

www.bitSlap.me/TechnitroxMark2.jpg
#22
10/06/2009 (5:11 am)
Hehe, nice! He definitely looks like someone fond of cannibalism. :)

I'd really like to hear more details about your game. We've seen some awesome models, but I know close to nothing about the story and setting behind your game. It looks like the kind of game that considerably slows down development for other devs! :) So I'm hoping to finish before you do. :)
#23
10/06/2009 (7:08 am)
Hardcore stuff OD! I'd like to hear more about your game as well.
#24
10/06/2009 (3:47 pm)
Nice model there OD. Some excellent texturing work there that is for sure.
#25
10/06/2009 (10:48 pm)
The start of our Restaurant Art Pack for T3D. Materials are placeholders until final artwork is completed. THere are about 150 items in this series so far in last count.

farm3.static.flickr.com/2492/3988265223_a15c728785.jpg
#26
10/07/2009 (7:35 pm)
Looks cool Scott, reminds me of left 4 dead... and thanks to bloody Mike Atkinson, we won't be getting the sequel in Australia
#27
10/08/2009 (8:24 pm)
You guys are getting L4D2 in Australia. Just, a version that sucks.

Why doesn't your government want to teach you how to fend against an impeding zombie attack?
#28
10/08/2009 (10:06 pm)
Quote:
Why doesn't your government want to teach you how to fend against an impeding zombie attack?

It's all part of their diablolical plan ...

rofl
#29
10/09/2009 (2:37 pm)
@Omega Dog

That's some awesome looking character design.
#30
10/09/2009 (4:25 pm)
@Konrad - Your To kind, very inspirational words.

@Cybore - Thanks for the interest, back story and more info coming very soon'ish.

@Xerves - Thanks Man, x2048 space and rendered material with lighting baked in to the diffuse/normal channel. Maya tutorial coming soon by Maxim/Yar he is translating it from Russian to English.

@David - Thanks, its real hard not make them look like a strogg reject! Several attempts said 100% umm "Trespasser"
#31
10/10/2009 (1:18 am)
The first cruiser in the space section. Still working on shadows and perfecting the space environment. This ship has a full interior including a obsevation deck. Thanks to T3d now I am really making progress as long as we get enough help with character design.

www.mouseplayproductions.com/demo/images/cruiser2_pic3.jpg<br><br><br>
www.mouseplayproductions.com/demo/images/cruiser2_pic2.jpg<br><br><br>
www.mouseplayproductions.com/demo/images/cruiser2_pic1.jpg
#32
10/10/2009 (1:41 am)
Great shots you got there Michael, Rock on!

You just got to love Salvation3D doh! I mean Torque3D!
#33
10/11/2009 (12:13 am)
You Bastards! j/k
Looks awesome guys, keep up the good work!

Oh and BTW keep the pics comin!
#34
10/11/2009 (2:47 am)
@Michael you revamped the pictures, badass!
#35
10/12/2009 (9:34 am)
I have more to com as we port over to the 1.0 release. Still having some problems with glass and specular. Hope to have some video soon.
#36
10/12/2009 (10:09 am)
In the meantime. I am posting these picks from our spooky monestary level.

www.mouseplayproductions.com/demo/images/cruiser2_pic4.jpg<br><br><br>
www.mouseplayproductions.com/demo/images/cruiser2_pic5.jpg<br><br><br>


Still a lot to go. We are currently trying to make the deadline for the indie game challange but lack enough resouces to get our charactors developed and into the game and our AI working. So if anyone feels froggy, please.
#37
10/12/2009 (2:15 pm)
Looks nice and spooky. Good use of lighting.
#39
10/12/2009 (2:37 pm)
@deepscratch

Was that the Sci-fi Soldier pack i saw in the background?
#40
10/12/2009 (4:23 pm)
no, its the
futuristic soldier
from
Maxim Lyulyukin