Beta 5 on a Mac - Torque3D.app does not launch
by Konrad Kiss · in Torque 3D Professional · 09/23/2009 (6:48 pm) · 14 replies
I've been trying to launch Torque3D.app, and all I see is that it starts, but disappears from the dock right away.
Did anyone else experience this? I've just unzipped the Mac version and wanted to create a new project. Granted, I don't develop under MacOS X, I used it for composing primarily, so I'm not very familiar with XCode or the deeper parts of the OS - please treat me as a newbie, don't suppose I know stuff. :)
My hardware and OS:
Model Identifier: iMac5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.16 GHz
Memory: 1 GB
System Version: Mac OS X 10.4.11
Any help would be much appreciated!
-- Konrad
Did anyone else experience this? I've just unzipped the Mac version and wanted to create a new project. Granted, I don't develop under MacOS X, I used it for composing primarily, so I'm not very familiar with XCode or the deeper parts of the OS - please treat me as a newbie, don't suppose I know stuff. :)
My hardware and OS:
Model Identifier: iMac5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.16 GHz
Memory: 1 GB
System Version: Mac OS X 10.4.11
Any help would be much appreciated!
-- Konrad
About the author
http://about.me/konrad.kiss
#2
09/24/2009 (6:06 am)
Many thanks, Rene, I guess I'll put that on ice for a little while then, maybe until the Mac version has the same features as the PC version.
#3
(There's also the scummy option of just buying the $29 Snow Leopard...there is no such thing as an upgrade OS in Apple's world. They all fully install, no serial, all honour system.)
09/24/2009 (1:12 pm)
An update won't cost you much. Get the box set with Snow Leopard+other tools. Upgrading on a Mac is very safe, as you might know :)(There's also the scummy option of just buying the $29 Snow Leopard...there is no such thing as an upgrade OS in Apple's world. They all fully install, no serial, all honour system.)
#4
09/24/2009 (3:35 pm)
Yeah, I guess I'll go straight for Snow Leopard, though to upgrade from 10.4, I need the Mac Box Set, which is $169. Still worth it, definitely, it's just not really justified for me right now.
#5
@Konrad
Oh yeah, the day that Torque 3D will run AL on the Mac. The day the Mac has grown to actually be a useful game development platform. The day Apple has stopped churning out buggy nonsense. The day my Mac will stop making me tear my hair out.
:)
09/24/2009 (3:43 pm)
@Konrad
Oh yeah, the day that Torque 3D will run AL on the Mac. The day the Mac has grown to actually be a useful game development platform. The day Apple has stopped churning out buggy nonsense. The day my Mac will stop making me tear my hair out.
:)
#6
Is there some hope about AL on Mac (not for 1.0 as Matt Fairfax told me in another thread) ?
Will shadows in BL still be blocky as hell and far behind what TGE did since several years ?
09/24/2009 (3:56 pm)
he, René, always in hate about "the most advanced OS in the world" :-)Is there some hope about AL on Mac (not for 1.0 as Matt Fairfax told me in another thread) ?
Will shadows in BL still be blocky as hell and far behind what TGE did since several years ?
#7
There is hope for AL on Mac in post-1.0 Torque 3D.
The shadow filtering has been ported and they look really nice now.
//Edit
PS: There's things I like about the Mac. It's just that when it comes to games development, no matter where and how you turn, you're going to bump your head into stuff. A formula that is really proving consistent with Torque 3D development is that if all goes smooth on the other platforms, Mac will be the one single platform that will cause trouble.
Often, it's just little things. All platform do it one way and the Mac does it the opposite way. And most of the time, it's the other platforms that do it the right way. It's like whoever was creating the stuff on Mac didn't think very far. And then often things just don't work. And the documentation is utter sh*t. And so on.
09/24/2009 (4:17 pm)
Sorry, sometimes I just can't restrain myself :)There is hope for AL on Mac in post-1.0 Torque 3D.
The shadow filtering has been ported and they look really nice now.
//Edit
PS: There's things I like about the Mac. It's just that when it comes to games development, no matter where and how you turn, you're going to bump your head into stuff. A formula that is really proving consistent with Torque 3D development is that if all goes smooth on the other platforms, Mac will be the one single platform that will cause trouble.
Often, it's just little things. All platform do it one way and the Mac does it the opposite way. And most of the time, it's the other platforms that do it the right way. It's like whoever was creating the stuff on Mac didn't think very far. And then often things just don't work. And the documentation is utter sh*t. And so on.
#8

09/24/2009 (5:57 pm)
I love using a Mac. Though, I feel a bit gimped developing on them with all the Carbon/Cocoa/Obj-C/incompatible OS upgrades/CPU architecture switches/OpenGL madness.
#9
09/24/2009 (6:05 pm)
Love that picture.
#10
I can't play and develop on it, but I like to do everything else there. Apart from development, everything works the way it should.. so even if I'm not familiar with something, I guess and I always guess right. I like that a _lot_. But being a game developer, it sucks that I can't use it much to make a decent game. So unless I can do that, I won't be much inclined to upgrade.
A PC can't come even close to a Mac when it's about composing music. You just can't get a correctly timed beat on a PC without expensive hardware.
But when it comes to coding, there's no way I'd give up VisualStudio for XCode. It looks as if XCode was a neglected stepchild of the entire OS. I guess it works, just not the way I'd think it would. Not nearly as intuitive as the rest of the system. That is a huge bummer. I wish there was VisualStudio for OSX. :)
Edit: Oh, yeah, and I haven't even been able to learn much about the systems you mentioned! :) XCode in itself looks terrifying to me.
09/24/2009 (6:16 pm)
@Josh: I agree, it's smooth, and great to use, really. I can't play and develop on it, but I like to do everything else there. Apart from development, everything works the way it should.. so even if I'm not familiar with something, I guess and I always guess right. I like that a _lot_. But being a game developer, it sucks that I can't use it much to make a decent game. So unless I can do that, I won't be much inclined to upgrade.
A PC can't come even close to a Mac when it's about composing music. You just can't get a correctly timed beat on a PC without expensive hardware.
But when it comes to coding, there's no way I'd give up VisualStudio for XCode. It looks as if XCode was a neglected stepchild of the entire OS. I guess it works, just not the way I'd think it would. Not nearly as intuitive as the rest of the system. That is a huge bummer. I wish there was VisualStudio for OSX. :)
Edit: Oh, yeah, and I haven't even been able to learn much about the systems you mentioned! :) XCode in itself looks terrifying to me.
#11
Awesome picture :D
I only ever had one experience with a Mac and it burned me from ever considering using one ever again.
15 years ago I was convinced that Unix/Linux was the sure way to go, but eventually got won over to Winblows ;)
@Konrad:
Great point about composing music -- I only use my computer for notation purposes. Music, the making of and playing, is the one area where I'm steadfastly stuck in the analog world :D
09/24/2009 (6:33 pm)
@Josh:Awesome picture :D
I only ever had one experience with a Mac and it burned me from ever considering using one ever again.
15 years ago I was convinced that Unix/Linux was the sure way to go, but eventually got won over to Winblows ;)
@Konrad:
Great point about composing music -- I only use my computer for notation purposes. Music, the making of and playing, is the one area where I'm steadfastly stuck in the analog world :D
#12
Oh, yeah. You're using the pre-Snow Leopard Xcode ;)
09/24/2009 (7:44 pm)
I don't get the hate for Xcode. I get my work done! What else does anyone need? Does VS call for pizza and take out the trash, too?Oh, yeah. You're using the pre-Snow Leopard Xcode ;)
#13
And I take the VC++ compiler and debugger over the GNU tools any time.
09/24/2009 (9:01 pm)
The editing side is nice. Prefer it over VS. However, it's browsing features are a disaster. Even the little stuff it has there doesn't really work. "Jump to definition" will frequently jump to what appears to be just some random place. VS has the nice "Jump to definition and "Jump to declaration" that really work (though the browse information building step plus the extra intellisense building step tend to be annoying).And I take the VC++ compiler and debugger over the GNU tools any time.
#14
So, Rene, I understand very well your point og view! :-)
Nicolas Buquet
www.buquet-net.com/cv/
PS : very good news about shadows. I'm dying to test it by myself.
09/25/2009 (4:42 am)
I started diving into Cocoa/Obj-C/CoreFoundation a few months ago (I was a great C coder on Unix and DOS 15 years ago), and I discovered Apple Dev documentation, that is massive; they're good on the surface, but contains errors or imprecision under the surface (bluetooth error when you don't use it via apple graphic interface, NSInputStream that is designed to be sublcassed, but can't be easily done because you need to everride some internal methods that are not accessible ubt to Apple internal developper, basic sound interface NSSound doesn't provide a way to modify the volume of a played sound…)So, Rene, I understand very well your point og view! :-)
Nicolas Buquet
www.buquet-net.com/cv/
PS : very good news about shadows. I'm dying to test it by myself.
Associate Rene Damm
10.4 isn't supported with Torque 3D. You'll need 10.5 onwards.