DDS Swizzle (DXT5_NM)
by Jeremiah Fulbright · in Torque Game Engine Advanced · 09/18/2009 (12:20 am) · 3 replies
It seems theres portions of texturemanager code that handle swizzling a dxt5 texture, if it had to have a format change (basically).
I'm curious where the rest of the code is that would be responsible for handling the swizzling in shadergen/bumpfeature code
J
I'm curious where the rest of the code is that would be responsible for handling the swizzling in shadergen/bumpfeature code
J
Torque Owner Jeremiah Fulbright