Game Development Community

The Best Compiler

by rennie moffat · in General Game Discussion · 09/17/2009 (4:54 pm) · 10 replies

OK, so I pretty much just finished building my first game after some newbie hurdles, and I have a question. AS to per say, what is the best compiler out there? I am on a mac so something other than the default one used here (assuming PC friendly).

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
09/17/2009 (5:02 pm)
XCode is available for download from Apple's site as well as on your original DVD's. I would recommend downloading the latest version from their site, though. The one of the DVD is probably quite a bit out of date.
#2
09/17/2009 (5:07 pm)
Sweet, will do.


;]
#3
09/17/2009 (5:13 pm)
David,
I just tested a movementBehaviour in Xcode, I forgot I had it. ANyhow, It is not colour coded like DreamWeaver and it does not "Run" anything. I think It is not seen as a useful item.


Any thoughts?


:?



:]...
#4
09/17/2009 (5:16 pm)
Are you looking for a script editor or an engine compiler? XCode is for compiling the C++ engine code. I believe there is a syntax coloring extension for TorqueScript, but I do not know if it will work with the current versions of XCode. I haven't used it. I do the vast majority of my scripting in Torsion on Windows. Otherwise I use BBEdit on my Mac. I know someone created a syntax extension for it, but I don't have it installed.
#5
09/17/2009 (5:33 pm)
An engine compiler. I want to run pretty advanced code, for me, behaviors what have you, with pretty much following you, and pre scripted script, only slight adjustments in the grand scheme of things, and I want my errors pointed out.



#6
09/17/2009 (5:35 pm)
Then you should be good to go. Load the XCode project and all of the C++ files will have proper syntax highlighting. It will debug like any other C/C++ compiler.
#7
09/17/2009 (7:57 pm)
sweet. will do.




;]...
#8
09/17/2009 (8:49 pm)
"Then you should be good to go. Load the XCode project and all of the C++ files will have proper syntax highlighting. It will debug like any other C/C++ compiler."

you say load the XCode project, but I can open the actual t2dproj and and all cs files but a, the cs files aren't coloured and the run or compile buttons are inactive.
#9
09/17/2009 (8:52 pm)
XCode does not compile TorqueScript. It will read text files, which is what you are loading, albeit formatted. But it doesn't know what they are or what to do with them any more than it will try to compile a .txt or .html file.
#10
09/17/2009 (10:10 pm)
right so thats my issue.

I want, or was hoping I could get something that will like in Flash, or in XCode when working with an XCode project, check for errors. That way I don't have to look and look and look. I want something that will tell me what they are.