Blender ASE Export Script
by Thomas Pittman · in pureLIGHT · 09/16/2009 (5:36 pm) · 6 replies
For those of you using Blender with pureLIGHT, we have a modified ase export script available that is compatible with pureLIGHT.
www.purelighttech.com/blender_ase_export/export_ase.zip
To install it, simply unzip it and copy it into the .blender/scripts folder of your Blender installation, and it should be available next time you run it.
Script has been updated to work with Blender 2.58.
www.purelighttech.com/blender_ase_export/export_ase.zip
To install it, simply unzip it and copy it into the .blender/scripts folder of your Blender installation, and it should be available next time you run it.
Script has been updated to work with Blender 2.58.
About the author
pureLIGHT Lead Programmer
#2
04/11/2011 (11:38 am)
How about 2.56 compatibility?
#3
What will work, at least for meshes, is if you enable the DirectX .x file exporter. To do this:
-Go into File -> User Preferences
-Click on the Import-Export tab on the left
-Check the box beside Export DirectX Model Format (.x)
-Click Save as Default to make this change permanent
There should now be a DirectX (.x) option in the export menu.
I'm not sure how to use the new Blender interface here, so I have no idea how well everything works with this exporter. I know the .x file format doesn't support lights, you'll have to manually add those in pureLIGHT. Meshes and materials/textures seem to export/import fine with this exporter (very preliminarly early testing).
04/11/2011 (1:25 pm)
The import/export add-on scripts have changed substantially in the beta 2.5* versions of Blender. Consequentially, our ase export script no longer works.What will work, at least for meshes, is if you enable the DirectX .x file exporter. To do this:
-Go into File -> User Preferences
-Click on the Import-Export tab on the left
-Check the box beside Export DirectX Model Format (.x)
-Click Save as Default to make this change permanent
There should now be a DirectX (.x) option in the export menu.
I'm not sure how to use the new Blender interface here, so I have no idea how well everything works with this exporter. I know the .x file format doesn't support lights, you'll have to manually add those in pureLIGHT. Meshes and materials/textures seem to export/import fine with this exporter (very preliminarly early testing).
#4
08/11/2011 (10:28 pm)
Any chance of upgrading the script so it works with newer versions?
#5
08/12/2011 (1:22 pm)
I'm having a look at it, seems that they've changed the python script api somewhat again.
#6
09/02/2011 (2:42 pm)
The script has been updated to work with Blender 2.58.
Torque 3D Owner David Chan