Game Development Community

Fullsceen Problems with TGE

by Michael Lugo · in Hardware Issues · 09/13/2009 (3:02 pm) · 3 replies

This is my first forum thread, so I apologize in advance. I'm using TGE that came with the first edition of 3DGPAI1. A year ago I made a video options tab that would let the player switched to fullscreen and back and change the resolution and such. It worked great, and eventually I got a laptop. The fullscreen worked there too, but then a couple of weeks later, I tried switching to fullscreen and a windows alert said the hardware could not switch to the specified mode. I tried different resolutions and everything, but I couldn't get it to work. Would someone know if it was something I scripted wrong or maybe something else? Thanks.

About the author

Have used a demo of TGE for four years. Some experience in Javascript, PHP, and C++. Current college student going for a Biology Degree (who would have thought?).


#1
09/13/2009 (7:49 pm)
...Yes. I do realize I misspelled fullscreen.
#2
09/14/2009 (4:11 am)
Hi Michael,

The problem may be that the current windowed resolution of your game is not supported in fullscreen.

For example, I got a game that must run on plasma at 1366x720 (if I remember correctly), that can go fullscreen on plasma, but not on my laptop.

SO, be sure to make the test with a classic resolution, such 800x600 or 1024x768, in windowed mode, then go full screen.

Did you try the option panel in TGE (CTRL+O) ?

All my tests were in TGE 1.52 (and not 1.42 or earlier).

Nicolas Buquet
wwwq.buquet-net.com/cv/
#3
09/15/2009 (8:33 pm)
Thanks for the reply. My game has a default resolution of 800x600, and that's where it crashed from. In the times that I could go fullscreen it was from 800x600. And my video gui lists the devices available resolutions and I've tried them all but still can't get it to work...