Game Development Community

Post your pureLIGHT shots here

by David Chan · in pureLIGHT · 09/11/2009 (5:09 pm) · 6 replies

Hey folks, if you have any really cool screenshots of things you've made with pureLIGHT post them here. If it's okay with everyone we'll pick some of the cooler ones and make them desktops for people to grab from the pureLIGHT site with your name and a URL for your project if you wish.

About the author

Got my start at BioWare in 1999. First project was MDK2 and last project was Mass Effect. Since then I've worked on indie titles and other games like Prey and Splinter Cell. Got my start at pureLIGHT late last year as the Product Manager.


#1
10/25/2009 (12:17 am)
As no-ones broken this yet, I will.

Not a cool screenshot, but a vid.

All the illumination is coming from the tonemaps only, no specular or normal mapping or other lighting.

It's T3D Basic Lighting system for older hardware and without lightmaps this level would be a flickering and unplayable mess in Basic Lighting.

Most lightmaps are only x512, as I have a huge level with 108 seperate DAE/areas and need to keep the LM memory down.


Linky for HD
#2
10/26/2009 (12:59 pm)
Looking good Steve. I like the signs on the walls :) That is a pretty large level.

Some of the areas between light sources were rather dark though. I'd also make the flashing red/blue lights cast some dynamic lighting too, if you can afford to do so.
#3
10/26/2009 (4:03 pm)
That level is huge! Is this just an exercise or part of a full game? What's the premise?
#4
11/02/2009 (4:37 pm)
(missed your post Dave)
Full Game - or as I should say, opening level of a 2/3 level demo that I'm working on first.
2 seperate routes of 2 miles long (one route shown in vid) - hence the relatively small lightmap sizes at x512.
I'll definately have to work out a save system for my game!
#5
03/31/2010 (9:03 am)
This is only a single shot (w.i.p). No sun or other light sources, no normal and specular maps yet - only the diffuse textures and the generated lightmap.

www.xenocell.com/pictures/64/800x800/xc-control_room_on_a_clan_base.jpg

Models by Alan James / Really Really Good Things Studio
#6
03/31/2010 (9:36 am)
Nice shot Konrad :) It's got a nice ambient look to it.