Can someone recompile a Max plugin for me?
by Russell Fincher · in Artist Corner · 09/10/2009 (10:26 pm) · 18 replies
There is a a great convex decomposition plugin for Max called Mesh Framework that builds convex volumes out of meshes for use as collision volumes. It was built for Max 6, and works up to Max 8, but I'd like the source code recompiled for Max 2009 and 2010. The author's site is here, and the direct download for the Max 6 plugin and source code is here. Can anyone please recompile for Max 2009 and 2010?
I used this plugin for quickly creating collision volumes for a large number of boulders and large rock formations. Saved a ton of time.

I used this plugin for quickly creating collision volumes for a large number of boulders and large rock formations. Saved a ton of time.

About the author
Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.
#2
09/10/2009 (10:54 pm)
MFC?
#3
09/11/2009 (4:19 am)
Microsoft Foundation Classes ?
#4
09/11/2009 (5:42 am)
That's a cool plugin. I might take a stab at recompiling this tomorrow or Saturday, just need to get the Max SDK installed
#5
09/11/2009 (10:01 am)
Quote:I might take a stab at recompiling this tomorrow or Saturday, just need to get the Max SDK installedOh man. That would be great, Michael. I'm sure a lot of people would find it useful.
Quote:Microsoft Foundation Classes ?In my head I seriously thought he might have meant MF'ing Coder. Sometimes, since I'm usually in the office way before anyone else, all I really need is an MF'ing coder.
#6
Well, I guess it is true in a way. You do need a MF'n Coder with MFC/.net!
09/11/2009 (12:12 pm)
rofl @ Russell. Well, I guess it is true in a way. You do need a MF'n Coder with MFC/.net!
#7
09/23/2009 (3:17 pm)
Anyone? I'll make a shiny art for you in return.
#8
09/23/2009 (6:34 pm)
Took a stab at this before AGDC. Was not successful. I have never worked with compiling Max plug-ins, so it was most likely an error of setup on my part. If it were Maya, I would have been able to figure it out faster. Time ran out before AGDC, though.
#9
Clicky
Got it compile without errors, it loads in max2010, and seems to work,
but as I have never used it before, maybe there are issues.
Give it a go :D
EDIT: btw MFC not needed... all the files you need come with express, you just
need to find them and add them to your project :)
09/24/2009 (11:55 am)
OK, try this for 2010:Clicky
Got it compile without errors, it loads in max2010, and seems to work,
but as I have never used it before, maybe there are issues.
Give it a go :D
EDIT: btw MFC not needed... all the files you need come with express, you just
need to find them and add them to your project :)
#11
Either way, I am glad he has his tool & I am glad to know Hewster is still alive. :)
09/24/2009 (6:52 pm)
..this was not able to be compiled in VSExpress since a few files that are needed are not included in the express versions. Getting afx.h from Google is not how I do business.(..or was it in the platform sdk's MFC DIR ?)Either way, I am glad he has his tool & I am glad to know Hewster is still alive. :)
#12
normal service should be resumed in about 3 weeks :)
And looks like it was the platform SDK, I had forgotten I had installed it :/
I found the needed files:
afxres.h
winres.h
in
C:\Program Files\Microsoft SDKs\Windows\v6.1\Samples\winui\TSF\tsfapp
I couldn't see anything in the EULA forbidding use of these files in this
way.
09/24/2009 (8:13 pm)
Hey eb.. yep still alive.. very busy with moving my arse back to the UK,normal service should be resumed in about 3 weeks :)
And looks like it was the platform SDK, I had forgotten I had installed it :/
I found the needed files:
afxres.h
winres.h
in
C:\Program Files\Microsoft SDKs\Windows\v6.1\Samples\winui\TSF\tsfapp
I couldn't see anything in the EULA forbidding use of these files in this
way.
#13
Where are you moving from Hewster ?
09/24/2009 (10:08 pm)
My last post sounded a tad harsh'ish with that google comment. I didn't mean it the way it came out. I posted in a hurry and didn't think about how I said what I said. Where are you moving from Hewster ?
#14
12/14/2009 (7:20 pm)
Just so anyone else interested in using this plugin knows, the one available here is for computers running Max 32-bit and will not work on Max 64-bit.
#15
04/14/2010 (5:35 pm)
I just installed Max 2011, and the plugin that Hewster provided above works with the 32-bit(x86) version.
#16
05/20/2010 (1:55 pm)
Got it for x64 bit! Lemmie know if you need anything else.
#17
This version has a few new features, as well. Namely, the ability to create your hull using boxes, spheres, capsules, or any combination of those at different percentages. Pretty cool:

This will be useful for some new physics setup stuff being developed for T3D that can use primitives instead of irregular convex meshes for better physics performance.
05/20/2010 (2:10 pm)
Thanks Ray! Here is a link for Ray's recompiled version of the Mesh Framework plugin for 3DS Max 2011, both 64- and 32-bit. Man, I love this thing.This version has a few new features, as well. Namely, the ability to create your hull using boxes, spheres, capsules, or any combination of those at different percentages. Pretty cool:

This will be useful for some new physics setup stuff being developed for T3D that can use primitives instead of irregular convex meshes for better physics performance.
#18
05/20/2010 (2:49 pm)
archived: torque.abigholeintheweb.com/public_system/useruploads/MeshFramework3dsMax2011.zi...
Torque Owner TheGasMan
G.A.S. [+others]
(I have not been able to pull myself to pay for VS standard or pro just yet.)