i cant eyevec cheak DTS Model
by Enel · in Game Mechanics Kit · 09/09/2009 (9:44 am) · 4 replies
i have make GraveStone.DTS file and i define same Datablock as RedKeyData
but EyeVec check is not working..
what can i add Eyevec check dummy in 3DMAX Schematic View?
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There are many tutorials on how to make collision shapes for DTS object.
Take a look here (refer to "collision" word)
http://fosters.realmwarsgame.com/tools/DTS_Nodes.pdf
Or here
http://tdn.garagegames.com/wiki/DTS/OldDoc/Introduction
You will need collision for your object or it won't get traced by "use" function.
09/11/2009 (8:36 am)
Collision Shapes are special entities in the 3dsMax, Blender or any other editor, that specify collision bounds for the exported object.There are many tutorials on how to make collision shapes for DTS object.
Take a look here (refer to "collision" word)
http://fosters.realmwarsgame.com/tools/DTS_Nodes.pdf
Or here
http://tdn.garagegames.com/wiki/DTS/OldDoc/Introduction
You will need collision for your object or it won't get traced by "use" function.
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