Glow Mask Need Help
by OmegaDog · in Torque 3D Professional · 09/08/2009 (12:05 am) · 4 replies
Trying to get a light effect on the models suit.
Read on another thread that this should work.
I get this so I was wondering what if any alpha channels need mapped/masked?

Thanks
OmegaDog
Read on another thread that this should work.
singleton Material(bubba_blinn4)
{
mapTo = "blinn4";
diffuseMap[0] = "art/shapes/BubbaNoRig/main_hiro_color";
normalMap[0] = "art/shapes/BubbaNoRig/main_hiro_normalP.tga";
specularMap[0] = "art/shapes/BubbaNoRig/main_hiro_specular.tga";
diffuseColor[0] = "1 1 1 1";
specular[0] = "0 0 0 1";
specularPower[0] = 255;
pixelSpecular[0] = false;
diffuseMap[1] = "art/shapes/BubbaNoRig/main_hiro_highlight.tga";
glow[1] = "1";
emissive[1] = "1";
};I get this so I was wondering what if any alpha channels need mapped/masked?

Thanks
OmegaDog
#2
09/08/2009 (2:49 am)
Yea I tried about every single thing on Layer0 and Layer1 so I figured the maps must be the source to the problem.

Torque Owner deepscratch
DeepScratchStudios
just asking.