How to add collision detection between player and self-defined shapebase?
by Googole · in Torque Developer Network · 09/06/2009 (6:27 am) · 4 replies
I define a class GameVehicle inheriting from ShapeBase, and i wanna add collision detection between the player and the vehicle instance. What should i add? Just to open the bitmask in dbwPlayer.cpp?
Thanks a lot
Thanks a lot
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Associate Phillip O'Shea
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