Game Development Community

How to add collision detection between player and self-defined shapebase?

by Googole · in Torque Developer Network · 09/06/2009 (6:27 am) · 4 replies

I define a class GameVehicle inheriting from ShapeBase, and i wanna add collision detection between the player and the vehicle instance. What should i add? Just to open the bitmask in dbwPlayer.cpp?

Thanks a lot

#1
09/06/2009 (6:49 am)
I think you should start by login in with an account that has a valid Torque Licence or purchasing one.
#2
09/06/2009 (7:56 am)
Awesome answer! I like it ;)
#3
01/11/2010 (10:12 am)
maybe he is using the demo, that's what I'm doing; I'm evaluating the product before making any investment.
#4
01/12/2010 (7:30 pm)
The demo doesn't give you source code access... unless this is TGB or something?