Some more crash data
by StormEc · in pureLIGHT · 09/03/2009 (6:12 pm) · 1 replies
Maya 2008
These exact steps:
Standard polygon square, triangulated
Then export via ActorX .ase file
LMA_Square.asa WARNING: Could not copy: C:\windows\system32\None to the scene Textures directory
(c:\Program Files\pureLIGHT\Scenes\Test1\Textures\None)!
LMA_Square.ase WARNING: Texture None could not be found.
Could not find file 'c:\windows\system32\None'.
Crash screen
Prob Event Name: CLR20r3
Prob Sig 1: prelight_torque_trial.exe
ps2: 3.0.3516.28544
ps3: 4a89def0
ps4: preLIGHT
ps5: 3.0.3516.28544
ps6: 4a89def0
ps7: 144
ps8: 1a4
ps9: System.NullReferenceException
---------------------------------------------------------------
Same Square, Export Collada DAE
LMA_Square.dae ERROR: Invalid light type: ambient
---------------------------------------------------------------
Hope this helps catching import errors
These exact steps:
Standard polygon square, triangulated
Then export via ActorX .ase file
LMA_Square.asa WARNING: Could not copy: C:\windows\system32\None to the scene Textures directory
(c:\Program Files\pureLIGHT\Scenes\Test1\Textures\None)!
LMA_Square.ase WARNING: Texture None could not be found.
Could not find file 'c:\windows\system32\None'.
Crash screen
Prob Event Name: CLR20r3
Prob Sig 1: prelight_torque_trial.exe
ps2: 3.0.3516.28544
ps3: 4a89def0
ps4: preLIGHT
ps5: 3.0.3516.28544
ps6: 4a89def0
ps7: 144
ps8: 1a4
ps9: System.NullReferenceException
---------------------------------------------------------------
Same Square, Export Collada DAE
LMA_Square.dae ERROR: Invalid light type: ambient
---------------------------------------------------------------
Hope this helps catching import errors
Torque 3D Owner Thomas Pittman