Hi all Need a little help
by Thomas Wahl · in Constructor · 09/03/2009 (11:26 am) · 14 replies
I've been reading on how to import an object in the torque engine. I did the following i exported the object out of the torque constructor as a Dif but still no luck. then i tried the Legacy TGEA dif. and still no luck then one more i tried the .map style. Anyway what occurs is every time i try to load it up on the editor the game crashes and gives me a error report screen. the shuts down automatically. At school i'm using the TGEA 1.7.1 and at home i'm using the 1.8 versions of torque. does anyone have any ideas on what to do??? little stumped on where i need to search for info.
Thanks Tom
Thanks Tom
#2
Did you copy all textures over with your DIF into the Interiors directory? What is the error message that you're getting?
09/03/2009 (12:12 pm)
The "Export to DIF" option should work across all current version of Torque. Did you copy all textures over with your DIF into the Interiors directory? What is the error message that you're getting?
#3
thanks
Tom
09/03/2009 (8:08 pm)
well I tried that one the first time just the plain dif. the error was on some issue with ip address. so it just shut the whole engine down. the item i'm making is just a crystal shard so i use it as an iteration object to up load a cinematic. I tried this at school and i know the network staff there need to learn a few things or so. I don't know if it is an installation issue or what. For the transferring the file over i did what was said in a previous post. I put everything in a folder and exported all objects as a dif and change the image to bitmap to jpeg and png. still nothing. I noticed that all of them are a dts file format on other objects that are supplied with then engine when you buy it. thanks
Tom
#4
09/04/2009 (11:31 am)
zip up an your constructor file and texture(s) and let us take a look.
#5
09/05/2009 (9:57 am)
how do i find your email threw this website so i can send it.
#6
Invalid st coord encoding in Interior::readLMapTG
please help define on the meaning of this
Thanks
Tom
09/05/2009 (11:27 am)
well i tried something new. i was making a box for a mine entrance for my game and when i exported it as a .map i get this error. Invalid st coord encoding in Interior::readLMapTG
please help define on the meaning of this
Thanks
Tom
#7
09/05/2009 (2:01 pm)
Send me the .map file. How did you create it? Can you create a box and export it? Just a box with a texture.
#8
About that "Invalid st coord..." error:
09/05/2009 (2:23 pm)
You will find email addresses on our profile pages.About that "Invalid st coord..." error:
Quote:Which would be map2difplus, I think. I personally don't like or use the map2dif options, I'm more curious about why Constructor's "Export To Dif" isn't working for you.
Almost every time you see that error it means that you haven't exported your DIF with the "TGEA" version of map2dif.
#9
09/05/2009 (2:30 pm)
A thought: when you tried the "Export to DIF" option was your scene in the .csx or .map format?
#10
Thanks
09/08/2009 (10:10 am)
ok i sent my crystal2 zip to you michael see what you can make of it. David and Andrew i didn't see you email on your profile so i couldn't sent it to you guys sorry. but my email is posted so you can send me your emails Thanks
#11
09/08/2009 (10:12 am)
oh when i exported the items on my crystal i saved it as .csx with the box i saved it as .map
#12
Thanks
Tom
09/08/2009 (10:17 am)
well that was a fail on the email michael please post and email or send me your email Thanks
Tom
#13
09/08/2009 (10:20 am)
Sorry, I didn't check the "show my e-mail" box in my profile after the last profile push to change my details. It's in there now.
#14
09/10/2009 (11:40 am)
ok David i sent the crystal to you via zip file thanks
Associate David Montgomery-Blake
David MontgomeryBlake
What type of object are you exporting? Do you have an example map?