Game Development Community

Concept Artist

by Matt Fairfax · in Jobs · 04/01/2003 (9:14 am) · 1 replies

I have a friend who is a great artist and is very good at doing concepts at the direction of others. I was just curious if there is any interest from the community in hiring out a concept artist who will work very proffessionally and at very reasonable rates? What sort of rates would you consider reasonable? What sort of rates would you artists out there accept?

About the author

I am a Game Designer at PopCap who has worked on PvZ Adventures, PvZ2, Peggle Blast, and Bejeweled Skies. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.


#1
04/01/2003 (11:53 am)
I'd say it depends on his portfolio and abilities. Unfortunately, artists are a dime a dozen and being strictly a concept artist doesn't help. Unless you're a seasoned veteran with a background/degree in fine art and are aiming to just do concept work for a large company like, let's say, Lucas Arts. Contracting a concept artist isn't a very practical idea on the Indie dime. Not when you have artists who are versatile in mediums. Why contract a 2D/texture artist, a 3D modeler and a concept artist when you can pick up someone with experience in all three mediums? Or your current artists already have those abilities. He might want to look into learning the other mediums. He'd be able to secure more work (actually get paid his worth) as opposed to waiting on just a few gigs of packaged spreads. He'll have to really low-ball to really entice anyone with just concept work. Sorry, I'm not trying to piss on his parade, I just think there are some things that need to be looked at before selling yourself. You have to want to be doing it for more than money to really get a valuable return on it. Otherwise you're doing a ton of work for relatively no money and you'll burn yourself out fast heading that path. But this is just my take. You never know until you try. ;)