beta five bug maybe?
by Ken Johnston · in Torque 3D Professional · 08/27/2009 (11:06 pm) · 6 replies
while still trying to narrow down why my melee port still doesnt work i noticed i was getting this error from my debug build
so i reinstalled a clean build and once again compiled the debug with no engine mods of my own and see the same error being generated.
TSShape::addSequence: Failed to add sequence 'root' (name already exists) TSShape::addSequence: Failed to add sequence 'run' (name already exists) TSShape::addSequence: Failed to add sequence 'back' (name already exists) TSShape::addSequence: Failed to add sequence 'side' (name already exists) TSShape::addSequence: Failed to add sequence 'look' (name already exists) TSShape::addSequence: Failed to add sequence 'Head' (name already exists) TSShape::addSequence: Failed to add sequence 'fall' (name already exists) TSShape::addSequence: Failed to add sequence 'land' (name already exists) TSShape::addSequence: Failed to add sequence 'jump' (name already exists) TSShape::addSequence: Failed to add sequence 'headside' (name already exists) TSShape::addSequence: Failed to add sequence 'light_recoil' (name already exists) TSShape::addSequence: Failed to add sequence 'standjump' (name already exists)
so i reinstalled a clean build and once again compiled the debug with no engine mods of my own and see the same error being generated.
#2
08/28/2009 (2:32 am)
this is with the custom project build.
#3
08/28/2009 (2:59 am)
I see the same errors. It was also in Beta 4. Also at startup I have errors regarding fonts. Maybe it is still work in progress because it still is a beta.
#4
As for the animation "problem", can't remember the details off the top of my head but it's something to do with multiple sub-player files calling for checks in the same area. I think it's Boombot which is the culprit, can't remember what I did to resolve it but it's not a problem, just console spam.
08/28/2009 (9:24 am)
Fonts aren't there in New Project - or more the uft files aren't there but there's a hook for them somewhere in a script or gui. You could just transfer them over from FPSkit, or edit the gui profiles.As for the animation "problem", can't remember the details off the top of my head but it's something to do with multiple sub-player files calling for checks in the same area. I think it's Boombot which is the culprit, can't remember what I did to resolve it but it's not a problem, just console spam.
#5
08/28/2009 (12:45 pm)
yeah ive seen the font thing in all the beta,s dont remember this one though but i thought the issue was the sub player.cs files all calling the same animations and that it was just spam...figured i would post this just in case though.
#6
TSShape generates an error since the sequence name already exists. If you remove the relevant "sequenceX = " lines from this script the errors will no longer appear.
08/30/2009 (11:14 pm)
Steve is right. The problem is the BoomBot model which already has a number of the required animations embedded inside the DTS file. It then tries to load them (again) from DSQ files using a TSShapeConstructor script (boombot.cs in the same folder as the DTS file).TSShape generates an error since the sequence name already exists. If you remove the relevant "sequenceX = " lines from this script the errors will no longer appear.
Associate Chris Robertson