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[B5 RESOLVED] BL StaticShape Shadow

by Steve Acaster · in Torque 3D Professional · 08/26/2009 (12:12 pm) · 3 replies

I was just seeing how things look in Basic Lighting when I spotted this. The object is a StaticShape, and it gets mangled when it casts a shadow (which happens when player gets close).

img39.imageshack.us/img39/6171/blshadowissue.jpg
Personally, I can live without stencil shadows in BL, especially for non-player objects.

#1
08/26/2009 (2:55 pm)
Hey Steve.

Well... to be clear those are not stencil shadows. Its a shadow map generated per-object.

It seems to me its projecting the shadow decal on to the TSStatic that is casting it.

I believe this is fixed for the next release, but i'll be sure to test it.
#2
08/26/2009 (4:57 pm)
Great. :)

Hadn't been playing around with BL before, so only just noticed this.

Also ... will there be a way to disable shadows being cast? Did I read this somewhere or is my fevered brain making stuff up?
#3
09/30/2009 (11:00 pm)
Just on a clean up.
StaticShape appears to no longer cast decal shadows in Release - so moved to resolved.