[B5 RESOLVED] BL StaticShape Shadow
by Steve Acaster · in Torque 3D Professional · 08/26/2009 (12:12 pm) · 3 replies
I was just seeing how things look in Basic Lighting when I spotted this. The object is a StaticShape, and it gets mangled when it casts a shadow (which happens when player gets close).

Personally, I can live without stencil shadows in BL, especially for non-player objects.

Personally, I can live without stencil shadows in BL, especially for non-player objects.
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#2
Hadn't been playing around with BL before, so only just noticed this.
Also ... will there be a way to disable shadows being cast? Did I read this somewhere or is my fevered brain making stuff up?
08/26/2009 (4:57 pm)
Great. :)Hadn't been playing around with BL before, so only just noticed this.
Also ... will there be a way to disable shadows being cast? Did I read this somewhere or is my fevered brain making stuff up?
#3
StaticShape appears to no longer cast decal shadows in Release - so moved to resolved.
09/30/2009 (11:00 pm)
Just on a clean up.StaticShape appears to no longer cast decal shadows in Release - so moved to resolved.
Associate Tom Spilman
Sickhead Games
Well... to be clear those are not stencil shadows. Its a shadow map generated per-object.
It seems to me its projecting the shadow decal on to the TSStatic that is casting it.
I believe this is fixed for the next release, but i'll be sure to test it.