how do i add marker to vPath??
by Song Yongjin · in Verve · 08/24/2009 (5:11 am) · 5 replies
i know path and marker.
but i can`t find that marker for vPath. ;)
but i can`t find that marker for vPath. ;)
#2
08/24/2009 (5:45 am)
@Phillip O`Shea :: thank you very much for your reply.. :)
#3
08/27/2009 (11:03 am)
@Phillip Would you mind explain more about the "ctrl+Click" usage? I still got some problem with it.
#4
When you are in the World Editor, you need to go to the Library and add a new VPath to the scene. VPath resides in the Level folder.
Once you have done that, the easiest thing to do would be to make sure that it is selected and then go into the Path Editor. If you don't have any nodes on a path, it can be quite difficult to select one from the World.
Now that you have a Path selected and that Path Editor open, "Ctrl+Click" on the screen and a new Node should be created. Since we're in 3D here, a line is projected from the mouse through the camera to a point on the XY plane of the path. If you add a few nodes here and there, you can then click on any of the tool buttons on the left hand side to change the edit functionality.
The first button is for Selction. The second is to Translate, third is to Rotate and the fourth is to Scale. Any of these tools can be used on either a Node or the Path itself, though Scale and Rotate don't really do anything for nodes on linear paths.
Does that help? I'll actually be revamping that editor to be more inline with the Road & River tools so it will not be like this for much longer!
08/27/2009 (6:49 pm)
No worries! How about I go over it from the top?When you are in the World Editor, you need to go to the Library and add a new VPath to the scene. VPath resides in the Level folder.
Once you have done that, the easiest thing to do would be to make sure that it is selected and then go into the Path Editor. If you don't have any nodes on a path, it can be quite difficult to select one from the World.
Now that you have a Path selected and that Path Editor open, "Ctrl+Click" on the screen and a new Node should be created. Since we're in 3D here, a line is projected from the mouse through the camera to a point on the XY plane of the path. If you add a few nodes here and there, you can then click on any of the tool buttons on the left hand side to change the edit functionality.
The first button is for Selction. The second is to Translate, third is to Rotate and the fourth is to Scale. Any of these tools can be used on either a Node or the Path itself, though Scale and Rotate don't really do anything for nodes on linear paths.
Does that help? I'll actually be revamping that editor to be more inline with the Road & River tools so it will not be like this for much longer!
#5
08/28/2009 (5:17 am)
It works like a charm! Thanks for the detail here.
Associate Phillip O'Shea
Violent Tulip
At the moment you need to "Ctrl + Click" to create a node and the middle mouse button deletes one.
In the next update you can expect that the Path Editor will be more like the Road/River editors.