Changing multiple materials on a single object with MatEditTool
by Scott Peal · in Torque 3D Professional · 08/23/2009 (4:11 pm) · 6 replies
Is it possible to edit a single object which has more than one material assigned to it and visable?
If yes, anyone have a link to how I can figure it out?
Thanks.
If yes, anyone have a link to how I can figure it out?
Thanks.
About the author
Step 1) be the indie, step 2) make enough to buy a commercial license :)
#2
08/26/2009 (11:56 pm)
I'm not quite sure what you're asking? The Material Editor does exactly that; representing each mapTo/material combo via a dropdown.
#3
It's kind of annoying looking through 20 some materials to find what I'm looking for. There's already a Resource like this, so it must not be too hard to implement it.
08/27/2009 (1:43 am)
Hey Chris, will you guys implement an eye-drop tool anytime soon?It's kind of annoying looking through 20 some materials to find what I'm looking for. There's already a Resource like this, so it must not be too hard to implement it.
#4
I'll definitely give it some thought if I have extra time; but for now there is list of bug fixes and improvements that are in line for all of the editors and are in sitting in front of this feature.
08/27/2009 (3:13 am)
So I took a brief look at the resource itself; at the time I was just implementing the material dropdown. It's not that it would be too hard to implement it; but we would have to redo some of the Material Editor pipeline to get it in. And it wouldn't be too hard to redo some of the pipeline, but then it may not be consistent with some of the new improvements going into the Material Editor now. And even then... it doesn't take priority over undo/redo thats still heading in for the Material Editor. I'll definitely give it some thought if I have extra time; but for now there is list of bug fixes and improvements that are in line for all of the editors and are in sitting in front of this feature.
#5
- if a material is selected from an model's drop down list, then any mesh(a mesh itself or an objects section) in the scene using that material would be set to have a colored outline.
This would allow artist to quickly identify 'what is paired/placed where'.
Even if this does not make it into the engine, it would be an awesome resource for someone to create.
08/27/2009 (3:32 am)
What would be awesome:- if a material is selected from an model's drop down list, then any mesh(a mesh itself or an objects section) in the scene using that material would be set to have a colored outline.
This would allow artist to quickly identify 'what is paired/placed where'.
Even if this does not make it into the engine, it would be an awesome resource for someone to create.
#6
If this is not the list of defined materials, then where do we select the material we want to change on the object?
Thanks for the help.
08/29/2009 (1:57 pm)
@Steven: Thanks for the reply. I was a little confused. So is the dropdown list next to the dts file name the list of materials defined on the object? If yes, then a label change there might help some folks?If this is not the list of defined materials, then where do we select the material we want to change on the object?
Thanks for the help.
Torque 3D Owner Scott Peal