Game Development Community

Feature Set

by Phillip O'Shea · in Verve · 08/22/2009 (10:38 pm) · 0 replies

There are quite a few extensions in Verve already, but I am sure that there are things that could be added fairly easily that should be added to the feature set. Here is the current list of all of the possible actions:

  • Camera Shake
  • Cut Camera View
  • Gui Fade
  • Light Object Animation
  • Light Object Toggle
  • Particle Emitter Toggle
  • Pathing
  • Post Effect Toggle
  • Scene Jump
  • Script Event
  • Shape Animation
  • Slow Motion
  • Sound Effect
One of the big features listed here, Pathing, will probably change quite heavily as I'm not exactly happy with how it is working. Don't get me wrong, it works well, but I think that I could perhaps introduce a more general "interpolation" system to handle more than just pathing. The only issue with this is that Torque really does suck when it comes to external systems physically moving objects. Each object has their own method of interpolating between ticks and it would be pretty bloody difficult to handle nicely. This was the reason why I opted for an entirely new pathing system.

Anyway... Back to the matter at hand, what else should go on the list?

Explosions is one that I'll no doubt add at some stage. Easily add explosion effects to the world at certain times in the sequence... nice!

About the author

Head of Violent Tulip, a small independent software development company working in Wollongong, Australia. Go to http://www.violent-tulip.com/ to see our latest offerings.