Game Development Community

What were the models made in

by John Bura · in pureLIGHT · 08/22/2009 (7:09 pm) · 2 replies

I absolutely love the models that PureLIGHT is showing off in. What program were they made in?

#1
08/22/2009 (7:41 pm)
Obviously it was not milkshape...but milkshape could do that in the hands of a milkshape-expert! blender, max, maya, xsi, autocad..etc...almost any cad app that can export to a usable format(even for converting) can be used to make models like those you admire.

Polygons are polygons...the artist who works them is the key!
#2
08/23/2009 (2:53 am)
Internally, we use 3D Max for all of our modelling. The exact 3D modeling program doesn't matter, as long as it can export to either ASE or DAE (collada). The skill of the artist matters a lot more than the program itself, as they can all do more or less the same thing (with differing levels of ease).

We have tested and imported meshes from 3D Max, Blender, Maya, and XSI. If you use a different 3D modeling program and have difficulties importing meshes into pureLIGHT we would be happy to help you out.