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TGB Adventure Pack with TX2D

by Slimins · in General Add-On Discussion · 08/21/2009 (10:32 pm) · 2 replies

Hi all,

I couldn't find a reliable answer anywhere else so I was hoping someone here could help. If I get TX2D can I purchase and use the TGB Adventure pack?

Thanks!

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#1
10/19/2009 (3:32 pm)
You could leverage the art assets, but not the entire kit or any of it's logic directly. TX2D does not support TorqueScript, which is what lies at the heart of the Adventure Kit. You could of course port the logic to your own game, and if the art "fits" your game, it's probably still worth purchasing for that alone.

What I want to know is if the TGB Adventure Kit will work as is on iTGB / Torque 2D for iPhone. I would hope the fit would be much better than with TX2D...

Ryan
#2
10/19/2009 (4:50 pm)
Rearranging the assets for iPhone works OK - I'd prefer to have pre-rendered art in typical power-of-two sizes, though. The Adventure Kit is very script-heavy, so it won't run so well. But I think the ground tiles alone are worth the price :)