Game Development Community

Attn: Suggestions for Blender Exporter Version 1.0

by James Urquhart · in Artist Corner · 08/20/2009 (10:51 am) · 21 replies

Hey guy's,

James here. Those of you old enough might remember me as the guy who originally made the Blender Exporter. For various reasons, the development ended up being handed to Joseph and now, as you might have noticed he's decided to (for whatever reason) take an exit from the GarageGames community and the exporter development itself, so really there is no one left to maintain it.

I have no idea if GarageGames itself has any plans for the exporter, or if any of you guys have any ideas lined up. Or even, is there any more need for the exporter? (considering the Collada support in Torque 3D). Which is why i thought i'd bring up the question:

What impressive features should be incorporated into Version 1.0?

I ask this because i care, and seriously i wouldn't mind looking into it provided i know there is a good enough incentive to fix everything.

In any case, please let me know so i can sort something out! :)

Thanks,

James
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#21
11/29/2009 (11:16 pm)
@James: I just sent you an email. Look for me in your junk mail. :)
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